Average Playtime: 3 hours


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The video games you played as a kid, mashed together and remade into a tactical role-playing game.

  • Explore an open world where characters, items, and environments are an eclectic mashup of classic games.
  • Detailed turn-based combat system inspired by the 1994 classic, X-Com.
  • Realistic physics simulation and large, open environments allow for a rich variety of tactical options.
  • Permanent death ensures that combat is always tense.

Every time you start a new game, the game procedurally generates a new world, using decades-old video games as its building blocks. The result is a collision of genres, where haunted swamps, tropical war zones, and peaceful mushroom villages all stand side-by-side. You'll build up your own custom squad of retro game characters, with a mix of skills ranging from mental health and reaction time, to the use of blasters and the ability to jump five times your own height.

Enemy is built on a turn-based combat system closely inspired by the original X-Com and Jagged Alliance. You'll devise strategies based around the unique set of abilities you've chosen for your team, and then execute them step-by-step, all while responding to counter-moves made by the enemy. It models the stress of battle on your heroes, who can flee or go berserk if things start to go too wrong. Additionally, everything in the game is destructible. If you damage the supports of a building in the middle of a fight, the whole structure can come crashing down on you. Inadvertently starting a small fire in the wrong place can lead to being caught in the middle of a massive inferno. Combat is dynamic, and easily spirals out of control.

Cover art by Joshua Hutchinson.
Release date
Tom Johnson
Tom Johnson
Age rating
Not rated

System requirements for Linux

  • Processor: 1.4 GHz
  • Memory: 1 GB RAM
  • Graphics: OpenGl 2.0 compatible 3D graphics card
  • Storage: 2 GB available space

System requirements for macOS

  • OS: OS X Mountain Lion, Mavericks, or Yosemite
  • Processor: 1.4 GHz
  • Memory: 1 GB RAM
  • Graphics: OpenGl 2.0 compatible 3D graphics card
  • Storage: 2 GB available space

System requirements for PC

  • OS: Windows XP SP3, Vista, 7, or 8
  • Processor: 2 GHz
  • Memory: 1 GB RAM
  • Graphics: DirectX 9.0c compatible 3D graphics card
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
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Last Modified: Aug 28, 2019

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What a Horrible Night to Have a Curse
Make it through the night.
Needs Food Badly
Clear an area with just one team member left alive.
Sorry, I'm Dead
An enemy dies from collision damage.
Super Effective
Deal over 75 points of damage in a single attack.
Kill an enemy with gradual fire damage over time or from stepping on fire.
view all achievements
20 items

Enemy reviews and comments

Translated by
Microsoft from French
So there very, very good it is worthy of a dayZ, and yes it does not look!, but yes. Plus it's big and random. The strategy pays, this game has everything from a great game of survival RPG: bandits, loot, perks, House, city, heroes, merchants and of course fight way RTS with physics management, this little serve to blow up a bridge for example, or a House.. In arms and other tricks you will be served, the game included several game style and map: action, adventure, zombies etc... and easy or hard game mod unblocking successes. You had to take it for sale!! because there it is double.
Translated by
Microsoft from French
Sometimes games exist, but we don't know. A name too generic and that does not really correspond to the concept, a communication to the collector, a Visual little engaging... And yet, sometimes these games that don't exist deserve much more attention. This is the case with enemy, tactical turn-by-turn in voxel, with destructible and "organic" scenery: there is no "cover" or "Suppression shot", but any décor element can protect, and a reaction score eventually allows to play during the opposing lap. First episode of video presentation: https://www.youtube.com/watch?v=0HNk8Y7zVXw
Translated by
Microsoft from Deutsch
I was allowed to play Enemy before Release and enjoyed hats. Here's a Video from my Alluded Session. https://www.youtube.com/watch?v=hqKTyVb-qpA&list=UUxvWexE5bbJIYKH8RFsnRXg Enemy Really plays like an old Old-school Roll Game. For the old Veterans, it plays out about like the old Xcom or Jagged Alliance Parts. The whole thing comes from in Minecraft blocks. Overall, quite getting used to for the modern Player, especially because it unfolds very slowly. The Learning Curve is quite steep at the Beginning. However, You get the most important Things explained by a small Tutorial with Tooltips. The Game itself plays quite intuitively and is demanding in the Fights. The beautiful thing: Permadeath. If one of your Characters (you control a Squad of 3 Characters) is dead, then he stays it too. But you can recruit new ones in "Cities." One Of the manufacturers of the Game is the Physics system. Regularly, the Blocks of the Game world fly around our Ears. My best Experience: An Opponent comes up to me with a Baseball Bat, drisles up neatly at me and sends me in best dragon ball manier once through a few House Walls ^ ^ Everything crashes around me a ^ ^ The Acclimatization to the Game takes some time, but when you look at each other Once accustomed to the movement and Action System, it plays very well and captivates you long in front of the Screen. The pleasantly high Degree Of Difficulty Contributes a Part! I can recommend anyone who stands on traditional turn-based role-playing Games! Greetings Your Poolitzer
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