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Eternal Senia

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About

I believe that gaming should not be anything complicated or diffcult, but a relaxing and pleasure experience. Therefore, I designed this ARPG battle system which requires no attack button to play. The simplicity brings a fluent and interesting gaming experience. Eternal Senia is the realization of this concept. I spent one year developing this game. It is a game that can be easily enjoyed by any player. ●Characters: Heroine Senia has both her name and the outlook from "Ygnizem Seniar" in Ragnarok Online. Senia's sister, Magaleta, also originates from a foe "Magaleta" in lighthalzen dungeon of Ragnarok Online. Ragnarok Online is, to this day, still my favorite game of all time. EtneralSenia is a non-profit making game solely based on my enthusiasm for RO and gaming developing. I wish Eternal Senia can bring up the memory of classic MMORPG Ragnarok Online to all players who participated.
Platforms
Release date
Jun 18, 2015
Developer
Holy Priest
Publisher
Holy Priest
Age rating
Not rated

System requirements for PC

Minimum:
  • OS: Microsoft® Windows® XP / Vista / 7 (32-bit/64-bit)
  • Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
  • Memory: 512 MB RAM
  • Graphics: 1G VRAM
  • Storage: 400 MB available space
Recommended:
  • OS: Microsoft® Windows® XP / Vista / 7 (32-bit/64-bit)
  • Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
  • Memory: 512 MB RAM
  • Storage: 200 MB available space
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Last Modified: Sep 17, 2019

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Eternal Senia reviews and comments

Translated by
Microsoft from French
This game is really excellent. And I'm not going to say it is good because it is free, it would have been paying, my opinion would have been the same. I do not play so much at the usual ARPG, but this one (among other because it was Free2Play) attracted my attention and I wanted to try it. The result? I spent an entire afternoon wanting to finish it with its 3 endings... The gameplay is really addictive. Simple and disturbing at the beginning (touching an enemy makes a sword and not pressing a key), the game is very playable, adding 4 special powers that you can improve in the course of the adventure. The manufacturing and inventory system is rather successful and gives access without too many difficulties (not to mention the "farm zones") to the elements to be able to make the best objects available in the current Dungeon (there are 3 in all) plus 2 objects well that you can only manufacture if you do the secondary quests (in addition to single items). You can also increase your power with books (ATT, def,...). The bosses and mini-bosses are successful and the music matches the situations. In the end, try the 3 endings if possible, the 3 being my favorite. But they are all well, I assure you. If you have a problem to see the last 2 ends, there is an English Guide on steam that explains how to do it. All this to say, test this game, it is free, it is beautiful, it is playable and above all, it is great. As it is F2P, you have no reason not to test it. I tell you frankly: go ahead, you will not regret it!
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Translated by
Microsoft from French
I congratulate the developer who has succeeded me his bet and I rermercie him to have made us enjoy this bead. Yes, for me this game is a real bead and up to now it is the best maker I played. Here are the reasons:-it is free. This point alone is a good reason to own the game-the scenario: it is very simple at the base. It is the story of a girl who goes in search of her big sister in a tower naming herself the Tower of eternity in spite of danger. The scenario does not go any further. However, many events allow us to know a little more about our sister's past and some twists and turns are surprising. We understand as everything is not so simple. -the gameplay: Okay it's simple but on it, we were ready. There are still special blows and the system of improvement of our equipment is friendly. It is also advisable to have all of them to lengthen the lifespan of the game. -the sublime ost. There's not much music I don't like. In addition, they reflect well the atmosphere in which nouss are immersed. -Graphically: we will say that it is outdated but for me it is quite acceptable. It should not be forgotten that the developer is alone to have made the game. -several possible endings there is a negative point that can be raised: a little more scenario would have been perfect notably on the origins of the tower or more interaction with the charming fairy. It is a pity that the end does not think of the possession of an object in the inventory instead of making a precise action at such time influencing the scenario but there, we will not chipoter. Finally a neutral point: the life span. It is well on too short but this sensation is explained by the pleasure of playing this game. In addition, can we afford to be demanding on a free game? To conclude, I do not recommend it, I would say outright that it must possess. This is the game to have. The developer has shown that we can do very good with few means. 18/20
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