Average Playtime: 1 hour

Etherlords

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About

Four races of wizards, adepts of four magical schools, collide in a brutal fight for world domination. Etherlords, an iconic strategy created by Nival, became a bestseller in the world and earned highest grades from critics.

Etherlords is an exciting mix of turn-based strategy and fantasy trading card game. Innovative game mechanics that first appeared in this game formed the basics of most modern games of this genre.Key Features
  • 4 races of magical creatures, each with their own unique lands, architecture, spells and strategy;
  • 2 battle campaigns for each two allied races;
  • More than 300 spells, including sorcery, battle magic, summoning and rituals;
  • More than 10 game levels, all connected by one storyline;
  • 64 heroes of all races; their parameters, special abilities and selected skills progress with each level gained.
  • Individual battle style for each hero with the help of their unique sets of spells;
  • A combination of magical battle system based on table games and strategic use of resources;
  • Full 3D turn-based battles with unlimited variety of tactical decisions;
Platforms
Metascore
77
Release date
Developer
Nival Interactive
Publisher
Nival, Nival Interactive, Fishtank Interactive
Age rating
13+ Teen
Website
http://www.etherlords.com

System requirements for PC

Minimum:
  • OS: Windows
  • Processor: Pentium II 266 MHz
  • Memory: 64 MB RAM
  • DirectX: Version 7.0
  • Storage: 1500 MB available space
Recommended:
  • OS: Windows
  • Processor: Pentium II 450 MHz
  • Memory: 128 MB RAM
  • DirectX: Version 7.0
  • Storage: 1500 MB available space
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Last Modified: Sep 17, 2019

Where to buy

Steam
GOG

Top contributors

iBarin

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Sinkler

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Etherlords reviews and comments

Translated by
Microsoft from Russian
Did Not rule on calls "not to buy", and bought on sale of both Demiurgs... Having Decided that in a collection it is necessary (original disks already is not known where are lying), and to play Prischit-on a virtual machine (or on a noute) it is possible to start... Checked the first Demiurgs on its Win7 x64, flight, normal. For 20 minutes of the game, the Niaz did not even hang, but AutoSave go before each battle, so that possible hangs is not a problem. Resolution in 1024 x 768 of course Stone age, but even stretched to a wide (16/9) 20inch screen, looks quite bearable. At such interpolation everything is normally smoothed, the stretching of the picture is imperceptible on Menyuhah and game models of heroes and creatures, and taking into account the specifics of the game, and the general "lameness" of the received picture, causes the desire to continue the process, to shake the old . 8)) So, contrary to negative reviews, recommend taking! 10/10 ether P.S. using the fix proposed in the user's review "s-4" about commenting out a certain line in the start-up batik, watching 2 hours of smooth play without any hangs! Click to go to the specified review-http://steamcommunity.com/profiles/76561197983464416/recommended/270770/
Translated by
Microsoft from Russian
One of the favorite card strategies. Really interesting and thought out. With The help of the right tactics you can win much stronger opponents. Here There is a surprisingly close interaction between classes, creature abilities and spells, unlike many CI, where there is a cloud of disparate maps and abilities not lining up in a single system, where stronger maps completely displace Need to use any other and generally tactics. Here, the most different (even the initial) cards can be useful at a certain point (for example, in a "quick" deck for the "slow" enemy), etc. Completely change the deck you too will have quite often, not letting you "boil" to one of the classes Creatures, as each strong enemy will need a deck. From omissions-not very clear descriptions of maps. The Meaning of some is hard to understand without trying the map in battle. Global spells and incremental steps add complexity and reinforce the strategy element. Often it was necessary to start a mission first, if you have not properly allocated resources and direction of the initial moves, and use other tactics. But the passage was more difficult and interesting, and the feeling of "accomplishments" more distinct. It is a Pity that in the next part they were abolished. The Review would be positive if this version of the game did not crash/suspend the system so often (6 times over 40 minutes of the game). P.S.: Fix with full mute in the settings file helps, but play without sound somehow is not the same... All other variants of the proposed fixes, alas, do not work. (Apparently, the version from GOG is correct for this, because it is stable and with sound)
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