Everybody Loves Bricks
About
The goal of the game is to build and manage a profitable toys factory, more precisely interlocking building blocks, that will come in all kinds of shapes and colors. I'm sure many of you owned them as a child, or still do today.
The typical layout of a factory is made of heaters that turn plastic pellets into molten plastic, that is then injected into molding machines via pipes. Molding machines must be equipped with a certain mold platen (each platen outputs a certain shape). Different parts (or bricks) then have to be gathered and placed into cardboard boxes to be sold.
Regarding mechanics, you do not control the employees directly. You’d just set the layout and watch them work. My main inspirations would be:
- Oxygen Not Included
- Theme Hospital
- Satisfactory
- Hydroneer
The game is still very much in a prototyping phase and there is currently very little do to, but I'm actively working on it (although not full time, I also have a job) and will update new versions on regular basis.
I understand it might still look a bit confusing and sometimes over-complicated. The plan right now is to add all features I have in mind and focus primarily on some kind of sandbox mode, with all the features and units unlocked. Later I'm planning to add some kind of scenario or progression, a tech tree, as well as different difficulty/complexity levels; that hopefully will make it more accessible.
I'm documenting my progress on YouTube: https://www.youtube.com/watch?v=sGXcftbJDa8&list=PLyjeXbaiPfA2uuJAjYTWjDRWQjBxkW-cA
It should be possible to run the Linux version on Mac too, but I haven't tested myself.