Average Playtime: 3 hours

EXAPUNKS

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About

The year is 1997. You used to be a hacker, but now you have the phage. You made a deal: one hack, one dose. There’s nothing left to lose… except your life. EXAPUNKS is the latest open-ended puzzle game from Zachtronics, the creators of Opus Magnum, SHENZHEN I/O, TIS-100, and more. READ ZINES - Learn to hack from TRASH WORLD NEWS, the underground computer magazine. Tutorials, hacking tips, secret information, searing commentary— TRASH WORLD NEWS has you covered. WRITE VIRUSES - Program your EXAs (EXecution Agents) to tear through networks, replicate themselves, trash files, terminate other EXAs— and leave without a trace. HACK EVERYTHING - Hack banks, universities, factories, TV stations, highway signs, game consoles, the government... oh yeah, and your own body. SLACK OFF - Play ПАСЬЯНС, if you hack the server where it’s stored. Or play HACK*MATCH, if you hack the region lock on your Sawayama WonderDisc. Or create your own homebrew games for the TEC Redshift… if you hack the development kit. TAKE DOWN YOUR FRIENDS - Compete with your friends by running your programs directly against theirs in all-out hacker battles. Make every cycle count. CREATE YOUR OWN PUZZLES - Create your own networks to hack, and share them with the world on Steam Workshop.
Platforms
Release date
Aug 9, 2018
Developer
Zachtronics
Publisher
Zachtronics
Age rating
Not rated
Website
http://www.zachtronics.com/exapunks
System requirements for macOS
Minimum:
  • Requires a 64-bit processor and operating system
  • OS: macOS 10.9+
  • Processor: 2.0 GHz
  • Memory: 4 GB RAM
  • Graphics: 1366 x 768
  • Storage: 650 MB available space
Recommended:
  • Requires a 64-bit processor and operating system
  • OS: macOS 10.9+
  • Processor: 2.0 GHz
  • Memory: 4 GB RAM
  • Graphics: 3840 x 2160
  • Storage: 650 MB available space
System requirements for PC
Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows Vista / 7 / 8 / 10
  • Processor: 2.0 GHz
  • Memory: 4 GB RAM
  • Graphics: 1366 x 768
  • DirectX: Version 10
  • Storage: 600 MB available space
Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows Vista / 7 / 8 / 10
  • Processor: 2.0 GHz
  • Memory: 4 GB RAM
  • Graphics: 3840 x 2160
  • DirectX: Version 10
  • Storage: 600 MB available space
System requirements for Linux
Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Ubuntu 16.04+, SteamOS
  • Processor: 2.0 GHz
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.3, 1366 x 768
  • Storage: 650 MB available space
Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Ubuntu 16.04+, SteamOS
  • Processor: 2.0 GHz
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.3, 3840 x 2160
  • Storage: 650 MB available space
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Last Modified: Aug 21, 2019
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Translated by
Microsoft from Deutsch
Early Access Review Hach, the Zachtronics games are gradually getting pretty. I mean, neat gameplay under the Hood always had, but needed very, very much goodwill until Shenzen/Opus Magnum to be even more pretty than a Chop brush (five Years old). Here they opted for a Kind Of Visual Novel in the hacker milieu, well set, well illustrated and with neat voice acting. The Story (I'm not there yet) seems to be interesting ... And the Puzzles are, of course (as with Zachtronics always) beyond reproach. So: Absolute Buy Recommendation for anyone who knows and loves Zachtronics; Purchase Recommendation for anyone interested in Programming and finding it perfectly legitimate to think about two Hours and then remove two Lines of Code. But If you don't like it, you might want to look for other Games. A Word on Early Access: Don't be Afraid, always do it that way. The Game runs like Butter and is supposed to be complete, too. One or the other might have to brush up his English a bit ...
Translated by
Microsoft from Deutsch
Early Access Review Again a great Game from the Master of "Flow control Games." Again, although the Principle is similar to Games like Infinifactory or Opus Magnum, it is just a Programming Game for which you don't have to bring any Prior Knowledge, but a certain affinity certainly does not hurt. The Game The Construction and also the graphic Preparation Are very reminiscent of Shenzhen I/O. The Programming Language, which is in the End Very reminiscent of Assembler, is in Principle also comparable, but with Extended range of functions (Multiplication, division, Modulo, Computational operations from and in any Register possible ...) The Main Differences (the same the Setting/Story) are that in Principle you have a lot of Space for your Program and usually as many "Program Parts" aka EXAs are available. These EXAs are created on their own Network and supplied with Data and then sent to a foreign "Network" to make Changes or Secure data. Communication under, and the Moving Of these EXAs, is in the Foreground this time, they can also replicate and thus share Tasks and solve them more efficiently in a comparable way to the multithreading principle. Closer the Setting and a lot of Information about the Task solution this Time is brought Through various Articles in an underground Tech Magazine, which, as always, style is succeeded and I recommend these Printouts in order to be able to work more comfortably and stylishly with them. Various Minigames have also been thought of Again, variations of Solitaire, color match or Gameboy have made it into the Game. There is Also a Variation of Levels in which you can compete with a Friend'S Programmed EXAs several times. For me, the Skin Jump campaign has brought about 20h Game time, but since you can tweak again in three different Directions, nothing stands in the Way of much more Entertainment of course. Conclusion All IN all, I can fully recommend EXAPUNKS to Fans of the Genre, everyone else should first try their hand at Games like Opus Magnum or Infinifactory. But What I also have to mention is that I liked the Setting and also The Immersion with the help of technical Documents in Shenzhen I/O, also the Main Campaign in this Game was, in my Opinion, more accessible and easier towards the End. Therefore, I would not have the Shenzhen I/O on the Screen for First-time.
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