Average Playtime: 4 hours

Executive Assault 2

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Executive Assault 2 is an indie real-time strategy/first-person shooter-hybrid set in space in which you can jump into the boots of individual units. Take the reigns as a CEO of your own corporation and dominate rival factions for wealth and tech in a galactic wild west of chaos and lawlessness.

Play Executive Assault 2 in multiple ways including:

RTS mode
Command your fleet aboard the bridge of your space station from a top-down perspective. Mine resources on nearby asteroids to produce a wealth of goods to sell to passing traders and grow your armies; Be careful: rival corporations and rebellious protestors will do all they can to thwart your aspirations of intergalactic domination!

FPS mode
Fed up of watching the action from above and want to dive in and blow stuff up yourself? Seamlessly switch from RTS to FPS mode for manic fast-paced combat; weather that’s playing as a footsoldier defending your base or in the cockpit of a starship under your control.

Executron mode
Help friends run their company in multiplayer mode, with one player assuming the role of CEO and tactician and the other, a soldier or ship unit, with all the loot split straight down the middle.Main Features:
  • Unique combination of real-time unit command gameplay and fast-paced FPS action
  • Customizable corporation, unit and product names and emblem designs
  • Build your very own fully explorable space station
  • Design and construct dozens of starship fleets
  • Take starfighters out into space for epic dogfights
  • Manufacture goods to sell to traders to make a profit and grow your armies
  • Research over 60 technologies for more powerful units and better upgrades
  • Invade other space stations for resources or show no mercy by blowing them up!
  • Build multiple Super Weapons, including the system-destroying Monolith ship
  • Random encounters.
Hesketh Studios Ltd
Hesketh Studios Ltd
Age rating
Not rated

System requirements for macOS

  • Requires a 64-bit processor and operating system
  • OS: High Sierra
  • Processor: Intel i5
  • Memory: 8 GB RAM
  • Graphics: Radeon or Nvidia
  • Storage: 2 GB available space
  • Requires a 64-bit processor and operating system
  • OS: High Sierra
  • Processor: Intel i7

System requirements for PC

  • Requires a 64-bit processor and operating system
  • OS: windows 10 - 64 bit
  • Processor: AMD Duel core or Intel i5
  • Memory: 4 GB RAM
  • Graphics: Pixel shader 3.0, Nvidia or Radeon Cards, 1024x768 resolution
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 2 GB available space
  • Additional Notes: Make sure you have the latest drivers installed for your graphics card.
  • Requires a 64-bit processor and operating system
  • Processor: AMD Quad core or Intel i7
  • Memory: 8 GB RAM
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Last Modified: Aug 28, 2019

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Executive Assault 2 reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review Wow, crass. I didn't expect a Game like that, that far exceeded my Expectations. I think quite a Pearl is maturing here. The Game is still very coarse in its current State, typically early access stop. But what you're offered here is pretty awesome. And you can play it right, the most important Mechanics are already in it. But I start all over again: You start with a Command Center and, as in Homeworld or Starcraft, build a Hangar on his Station and start Harvesting resources with your mining Ships. Then you can explore with Ships several Systems connected via Warptore, in which sometimes abandoned Stations, sometimes an Opponent wait for one. Little by little you will explore and build a Fleet of various Larger combat Ships, as you have seen umpteen times before, and thus can gradually push the Opponent back and get them done. The Highlight of the Matter, however, is that all Stations are walkable and you can perk up into your Combat Robots or Ships. As a Commander, you don't really have Time to do that, but you can play it in Multiplayer! The Graphics of the Game are not quite up to date, but the many different Mechanics are meaningfully linked and it is already quite captivating. At this stage, however, I would only recommend early-access To tried and tested players. But everyone else should definitely put the Game on a Watch List and look at Release at release at what has become of it. In any case, I have no Regrets about the €20, hope the Developer stays on and maybe gets even more Support, that can get really good.
Translated by
Microsoft from Deutsch
Early Access Review Although I only played this Game for 4 Hours, I simply have to write a Review for a Game that has insane Potential. The first time it comes into Play it's a bit confusing. The "Tutorial" is nothing more than a few Pages Of Introductory text at the moment and let's be honest no one really likes to read. Therefore, the Beginning is really difficult to comprehend what needs to be done. Of the Possibilities you have, the Game is Madness. You research different Ship classes, Weapon modules, Shields and, of course, New areas with which you can expand your Own Space station. Ships can be arranged individually. You can choose Shields, Primary And Secondary Weapons for each ship that you have already explored. The Battles are dynamic from my Point of view and are a lot of Fun by the Opportunity to take Control of One of the fighting ships. So the "Entercommands" also control Robots that you can build in the Robot Factory. There are 3 Resources you collect in the Game. The first would be "Coolant," so Cooling cells need these to cool the Plant's Energy Core, you increase the Prioritis/effectiveness of research, for example (to reduce Research time), this requires more Coolant. The Time when you no longer have a Coolant will be shown. Coolantly, you get two Ways. 1. Through Mining Ships, edit The Coolant Meteore and 2. From Merchant Ships that sell these. We will be able to Do just that. As the second there is the Ironit, which you can refine with the so-called "Ore Processing" in order to get more out. Ironit needs primarily to build Ships, the bigger the Ship the higher the cost. Furthermore, with the Ironit you can produce So-called Goods goods that you can sell later, and with that we also get To the 3rd and that's Money money. The goods you have just mentioned, which are produced, can be sold at ease. For This, between through Merchants come to your Station who buy these Goods where you then get money for them and Of course invest this Money again in Ironit und/or Coolant. You don't need a Focus on this because shopping and Selling happens automatically. Aim to destroy enemy Base. Conclusion: It's an ingenious Game that will hopefully be further developed. Disadvantages I see are you don't get a good Tutorial on how the Game works. There is no Explanation as to what the individual Parts of the Space station are really doing. In Multiplayer, the Game starts after some Time to Desyncen, where you can't really continue to play through it.
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