Fight massive brutes and their minions across a sprawling countryside, defending cities and rescuing refugees torn from their homes.
- Deep Story Campaign. Protect the human population across an abundant story campaign, rescuing as many civilians as possible and taking down brutal opponents.
- Dynamic Side Missions. Complete numerous side missions with various objectives, earning upgrades to aid you in your campaign.
- Skill-Based Combat. Travel horizontally and vertically, perform wall runs, and use your whip as a vault to execute devastating air assaults. Master dynamic combat maneuvers to effectively traverse the giant beasts and expose their weak points, progressing along different skill trees to develop a path best suited to your playstyle.
- Interactive Environment. Move freely around a fully destructible environment, and use objects throughout the world to your strategic advantage.
Extinction is another step in the direction of producing games that look like interactive movies. It’s a follower of God of War and Shadow of the Colossus - with all these giant monsters. To defeat them you need to destroy different parts of their bodies. I love this gameplay, and I’m happy that this cinematic mechanics come to the gaming industry more and more often.