Fallout 4 reviews

This game should not work. It is buggy as hell years after release, there are branches of story that just seem to be repetitive, and it honestly gives you both too much guidance as well as not enough at times.

But it’s a game I couldn’t put down.

I love it so much
When I liked this game, I really liked it. When I didn't like this game, which was more often, I just didn't like it. What this game had going for it was attention to detail, a really well-realized world, and some decent loot and shoot. However, this was almost discouraged by the actual game. This basic 'go here do this' gameplay hides the world that was built for exploration. There were some genuinely fun moments and interesting realizations I could have missed if I didn't read a terminal here or there, which added an extra element to the game that it desperately needed. Unfortunately, the missions are scripted in really unfortunate ways, eliminating the fun of finding new ways to approach mission structure. Mods are needlessly complicated. I don't want to babysit a hundred settlements that are nothing but filler and padding. I strongly dislike the final choices because the decisions are so poorly thought out that I feel I was forced to kill one of my favorite characters for no reason. At the end of the day, I think I liked it, but there is so, so, so, so, so, so much that needed to have been fixed to make this a better experience. Also, fun fact, 4 quests I tried to beat were bugged. Overall, I would maybe *maybe* forgive 1 or 2. 4 is simply too many.
Translated by
Microsoft from Deutsch
I find Fallout 4 is by a wide Margin the best Part yet. With over 200 Hours of F3 and more than 100 Hours FNV I can say this. The decisive Features can be found in the numerous positive Reviews. I will deal with a few Points from the negative reviews in this Review, because part of the above Criticisms are simply Nonsense: 1. Radiation The Radiation now directly affects the maximum Health. The Environment is much more irradiated. If you just swim over a River and eat a few Sugar Bombs you lose just 20% of your maximum Life, which you can regain by taking RadAway. In F3 and FNV, radiation Was a Joke. It wasn't until 200 a wheel That you got a low Radiation Sickness and a small Debuff. The new System intervenes much more directly in the Flow of the game. Bed-beamed Foods must be consumed with care, RadAway is scarce. Moreover, Food in this Part is also much stronger than in F3, where it was only simple Commodity And hardly brought TP healing. 2. Skill system A Comparison with F3 I don't start here only where you can only fix the Attribute, repair the Skills, kl. Weapons and Haggling needed and one had won the Game, even at the highest Level of Difficulty. New Vegas was already much more balanced, so all the Skills were usable. Language did not Play a role in F3, but in NV it was one of the most important Skills. The Skill options in Fallout 4 are numerous and customizable for each Gameplay. One finds here the well-known Special Abilities such as "Lead stomach" or "Bloody Death," which are now tied to the S.P.E.C.I.A.L. attributes. Skills Such as Language, Repair, Haggling are omitted. I find the new System more tidy and it also fulfils the Requirement that you can individualise. 3. Karma System I don't understand what People here have all the time with the painted Carma System. In F3 was the total Cheese, all at times you could donate Water and thus improve your Karma significantly. From Archvillain to wasteland Savior with 20x-treated Water. In NV, the Karma System was already more striking. Depending on The Karma, customized Dialogue options and Companions who were chickled. In F4, I find it better solved. Actions and Decisions in Quests (similar to Dragon Age Origins) directly affect the Companion's Favor, which makes appropriate Comments. 4. Dialogue and Quests Dialogue Options and Quests were not really good in Any Case out. Much more interesting were the Stories that the Environment has in store. And there's a Lot of That, the new Fallout. 5. Grade One of the Points never mentioned in the Comparisons with predecessors is the Difficulty level. Fallout 3 was even on very hard much too easy. A few Raiders killed, whose Weapons were collected and repaired, were already handed out good Damage. In New Vegas gabs finally a Hardcore Mode with new Debuffs, such as Fatigue or Hunger, and Stimpaks with duration of Action. As a fallout veteran, though, I found that too easy myself. With the new Combat System in F4, it's much more challenging. The AI also has a lot more in Petto. I still have too little of everything with Level 11 at the highest Level of difficulty. I have to divide my Stuff in and take advantage of the Surprise Moment, which makes the Game enormously exciting and Action for me. Verdict: The new gameplay elements are almost just Improvements. The only Blemish on this Piece of JEWELLERY is the poor PHP (although the one in PipBoy Menus in the Predecessor was not much different) as well as the Key Occupancy. I quickly got used to it. But because of such little Quirks to give a game a Bad Rating is incomprehensible to me.
This game would be fine if Fallout 3 and Fallout 3: New Vegas haven't existed. This one, considering the time has passed since F3 is too similar and too safe and it evolved in unnecessary places where it tried (dialogue, building, character progression). I felt burned out halfway through the main storyline and I am done with this series until it  evolves again.
Best game in the series. I've lost count of how many times I've replayed it.

Can't wait for the next one.
«Can’t stop playing»
the game is very good, but I think it would be better if it had online mode, if the graphics were a little better, and if the story was shorter xD
Not bad... Not bad at all!..
If you like «Bring me some apples»-quests for 50+ level hero — you definitely should try Fallout 4.

Forget about speech-focused characters, in dialogues you could perform not better than a sinth. The difference is only in a voice.

Minecraft mechanics is really boring because of the lack of objects.