Fantasy Tactics (SlainteES)
About
First of all I want to apology for the "unfinished" state of things... even considering this was a long jam (16 days) working solo has it's toll. The gameplay itself is incomplete and can only be played in 2 players mode (no AI implemented for the opposing band) but I think the essence is there and it can be fun enough to play with a friend or even try to beat yourself!
In the TODO list there's just soooo many things, but as I've become quite attached to the project I will keep working on this after the jam is over and potentially move into full PICO-8 resolution of 128x128.
What is missing:
- Sound: no music, no sound effects... that area is my weakest and I was not in time to really put in something with the right quality... so I prefered to leave it out (no scoring for me in "sound" category I guess...)
- Proper action area calculation: All units can "attack through" other units... that is not as I wanted it to be, but the logic behind that was overcomplicating so I have left that out for now
- AI: Didn't want a dumb/psycho AI in place so once again I opted to keep that out for the jam
- Area attacks/spells: Handling those will require a severe rework on the target calculation and action execution to support arrays... another one for the future
- GFX effects: Spells, attacks... right now there is no "eye candy" around them
Wishlist for the future (apart from the previous list):
- More tiles, units, attack types, items to use, spells and skills
- Scenario & campaigns
- Intermissions, XP & leveling, pick-up objects
Happy to receive your comments and suggestions on the game. If this goes further I am quite positive it will be in 128x128 mode and some of the look&feel (particularly user UI) will get a full rework to better use space and all
Thank you for playing it!