Fast Escape
About
Stealth game without hiding.
Made for the GMTK game jam, my first game jam ever, the theme was "Genre without mechanic", which means I have to take a genre and remove an essential part, for example, shooter without shooting, platformer without jumping, etc...
I came up with the idea of a stealth game where you can't hide, this would make the game more fast-paced and exciting, to make this I added abilities such as Slow Motion mode, to allow for quick movement between enemies and reduce the pace a little bit, and the Smoke Bombs, which allow you to quickly move through vision zones, and so that the game would keep fast-paced, I added some sort of "watchtower" which would follow the player, this way you always had to be moving forward, and added a level of repetition and mastery (which is the core engagement of stealth/ninja games in my opinion) to the levels.