FilterDown
About
Procedurally generated physics game set up like a mobile game. Try all the modifiers, then try combining them for some interesting results. Rotate the levers and filter down through the level to score, but don't leave the bounds.
If it gets enough interest, I'll release a mobile version on app stores. Moving forward, I'm working on the sound, aesthetics, and developing the basic gameplay further.
Let me know what you think.