Average Playtime: 4 hours

Final Quest

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About

Final QuestLong ago the peaceful world of Paylea was ravaged by a fierce conflict. King Edward, the Sepcom Emperor is torn apart by envy and bitter hatred. He waged war and battled to decide the fate of the world.
Ralph and his team, a band of mercenaries were once quest hunters. Now they seek out the magical gem and those who are trained to use it, in the hope that they can turn the tides of war.

A time of change is coming. One small boy, the last of a long line of Gem Warriors, will soon discover the true power of his heritage. In so doing, he will embark upon a Final quest to free the people and to find his long lost father.Features
  • Travel across a huge world - enjoy a deep and engaging story.
  • A real time day/night system.
  • Select your party members.
  • Change your job class.
  • Do battle with a variety of enemies in the fast paced ATB battle system.
Platforms
Genre
Release date
Developer
RPG Video
Publisher
Back To Basics Gaming
Age rating
Not rated
Website
http://www.backtobasicsgaming.com/

System requirements for PC

Minimum:
  • OS: Windows XP/Windows Vista/Windows 7/8/10
  • Processor: 1.5Ghz or better
  • Memory: 128 MB RAM
  • Graphics: DirectX 9.0 Compatible
  • Storage: 100 MB available space
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Last Modified: Dec 18, 2023

Where to buy

Steam

Top contributors

Sinkler

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Final Quest reviews and comments

Translated by
Microsoft from Deutsch
Pros:-Successful Distribution of The Saffron points, even if you can save independently Cons:-The worst level Desggin I could ever see (long Labyrinths)-Every 5 Meters you meet opponents (can be called SPAM)-Pure Monotony-Red Thread Missing Completely-Generic And Faulty Story-Hardly Houses Are Interauthorisable-MisLuned Pacing-Low Number of opponent types-Abundant grammar and Spelling Errors-Price/Performance-Fights Feel too sluggish to Conclusion: Final Quest Includes All Key Points The one RPG defaced. From cruel labyrinth levels to the bad and generic Story. In addition, the same Monsters appear every 10 meters, which hardly bring Experience points and only serve to Stretch the Game, anyway everything feels stretched, which quickly frustrates you. Even if it works, really bad.
Translated by
Microsoft from Deutsch
"Final Quest" is a small RPG Maker Game. The Story is Average Dodge. Hero runs off Save princess and find Father and clops in dungeons on Slime monster. Occasionally, the Title tries to be witty, but doesn't really get out of the Wings. And that's true of pretty Much All the Gameplay aspects. The linear Story seems inconsequential and thrown together. The Screens are either tiny or large, uniformly thrown together dungeons. Every few Meters you come across the same opponent groups, which are Usually not a Problem, but are just annoying. Even in the World, much of it seems disconsidered, unfinished, concep-like. Many Houses cannot be entered despite the Entrance Door and if you want to leave a Screen downwards, you can guess where the Exit is. In Principle, the Game works, but the game Works quite quickly, but the lack of Unique Selling points, poor Pacing and non-existent Balancing. Rating: 5/10 Atmosphere 4/10 Story 6/10 Graphic 3/10 Sound 5/10 Game Mechanics 2/10 Balancing 4/10 Game Pass Conclusion: If that is to be the Final Quest, the End is sad though. 4/10 Overall Rating
Translated by
Microsoft from Deutsch
I wouldn't necessarily call the Game bad now ... Rather than mies, boring and well, but it's bad. The Story line, is the usual: Villain Kidnaps Queen and the two Heroes set out to grin with their Friends. OK, most early JRPG and even the newer Representatives do the same. only... Well, somehow, a lot of them are just Fun. What keeps me here is a good Rating to give are the Dungeons. Blockgraph That repeats itself endlessly. Long Tubes that lead around as if in a Maze. Without any Variety. Where in other Games There is at least one break at least one Break here is only the Cul-de-sac, there is hardly a Box and if then the Content is rather mau. But there are endless Enemies for that. You can see a Part of it. These disappear for good when they have been defeated ... Only that there are just Rooms or Corridors with several and then always the same enemies. Next to It are the Random Fights. These usually do considerably more Damage than the other Enemies. Since one's troupe hardly deals any Damage in the Beginning, they last. Oh, something else, set your Brightness high, because after a few Minutes of the same Graphics in the Dungeon, you can overlook the Exit. Even if the Game hardly costs anything ... Your Time should be more Valuable to you (and the Collectible cards hardly bring anything anyway).
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