Average Playtime: 4 hours


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Firewood is a 2D adventure game with psychological horror elements. The game tells the story of an old man who has lost his wife years ago and is still having troubles with his past. After his wife's funeral, he decides to move to a cabin far away from town in order to escape from the haunting memories of the past and his country's opressive regime. Yet one day, events take an unexpected turn and he finds himself in a dark journey. Will he be able to find the redemption he seeks? -Side scrolling 2D adventure game with hand drawn graphics. -Grim and atmospheric music. -A twisting story. Firewood is our first project and it took us five months to complete. We created everything from scratch. Graphics, music and all. Thanks!
Release date
Jul 31, 2017
Age rating
0+ Everyone

System requirements for PC

  • OS: Windows 7 or higher
  • Processor: Intel Core2 Duo or higher
  • Memory: 2 GB RAM
  • Graphics: 512MB or higher with Shader 3.0 support.
  • DirectX: Version 9.0c
  • Storage: 1 GB available space
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Last Modified: Aug 28, 2019

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Firewood reviews and comments

Translated by
Microsoft from French
A strange 2D point'n click in the vein of distrust. A unfortunately cheap realization, which does not allow to play the controller, to have the French, or to simply adjust display/sound during a game. No manual backup (only checkpoints imposed), which does not encourage careful exploration. Lots of slow backtracking.... too slow, we end up falling asleep and we miss the emotional investment that history desperately tries to instil. shame.
Translated by
Microsoft from Deutsch
The classic Wannabe Firewood is a very short Psycho-pixel 2D with confused Story and uninspired "can-door door" gameplay. https://steamcommunity.com/sharedfiles/filedetails/?id=1619495600 Rerecognized has been recognized as the Shadow of Distraint, the Floor set of World of One, in the Person who is supposed to take a Photo with a Fan of The Silent Age; Etc... Everyone has seen Firewood anywhere. Personally, I am most in the much more intense Distraint. What makes the Model good is so obvious but weakly copied that I can also compare quite three. You play one and the same Guy in two Time Loops. A Hermit in the Woods who is bombing back home from a Cemetery where it seems to spin at once. Alternately, you Switched to a Middle-aged office Worker whose Company has dodgy Stuff going on. https://steamcommunity.com/sharedfiles/filedetails/?id=1619495274 The Verdict "Three-door-to-door" means (here) that if you start in a Hallway, run from Door to Door, collect Objects or memorize, you collect 1 or 2 Jump-scares and then collect these Objects in one " Solution Space. " These "" Puzzles "" are easy-to-perhaps too simple, but don't seem entirely unimaginative. You have to recreate rituals that evoke Halucinations-And with that, unfortunately, it becomes unimaginative, because if I can't see one anymore, then it's a short-flaring Halucination with slight Jump-care potential. After All, this conceals an interesting Approach, and it is also a way of intervening to change the Future, even if you cannot decide or control it; Because it is simply the End that unfortunately evaporates towards the End of the Game and becomes a Metaphor, so Firewood loses for me his Right to present something Of his own and finally takes the photo that the groupie wishes so much. https://steamcommunity.com/sharedfiles/filedetails/?id=1619495833 Unfortunately, the Graphics can't save anything. Where the pixel graphics in Finding Paradise are nice to look at, Firewood fails even with arguably the simplest Graphic Style in the World. The Font alone is nicely animated, but not worth 4 Euros. Just Penalty Firewood Forces me to Compare and stinks off with it. Nice Idea, unimaginative implementation, unbuyable. You have to be able to pack a lot more Quality in an Hour. So it even fails to be a Copy.
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