Average Playtime: 1 hour

Fireworks Simulator

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About

The unofficial company mascot "le Huhn" really got the Reality Twist team fired up during production of Fireworks Simulator. The Reality Twist company, founded in 2008 by software engineering expert (Dipl-Inf.) Thomas Wagner and visual effects specialist Clemens Hochreiter, stands for high-quality simulators and serious games.
Platforms
Release date
Developer
Reality Twist
,
Rondomedia
Publisher
Astragon Entertainment, rondomedia Marketing & Vertriebs, Rondomedia
Age rating
Not rated

System requirements for PC

Minimum:
  • OS: Windows Vista/7/8
  • Processor: AMD/Intel 3.0 GHz quad-core processor or higher (Intel Core i7 1st generation or AMD FX 8350 or higher are recommended)
  • Memory: 4 GB RAM
  • Graphics: ATI/NVIDIA graphics card with at least 1 GB VRAM and DirectX 9.0c and Shader Model 4 support (ATI/AMD Radeon HD7850 and NVIDIA GeForce GTX560 or higher)
  • DirectX: Version 9.0c
  • Storage: 600 MB available space
  • Sound Card: DirectX 9.0c compatible sound card
  • Additional Notes: Mouse and keyboard

System requirements for iOS

iPhone 3G S, iPhone 4, iPod Touch Fourth Gen, iPad 2 Wifi, iPad 2 3G, iPhone 4S, iPad Third Gen, iPad Third Gen 4G, iPhone 5, iPod Touch Fifth Gen, iPad Fourth Gen, iPad Fourth Gen 4G, iPad Mini, iPad Mini 4G, iPhone 5c, iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6, iPhone X S, iPhone X S Max, iPhone X R
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Last Modified: Oct 22, 2019

Where to buy

App Store
Steam

Top contributors

Sinkler

1 edit
74

Fireworks Simulator reviews and comments

Translated by
Microsoft from Deutsch
The Conclusion first: Don't Buy it! The Idea would have had a lot of Potential, but was completely misused here. But well ... Would have, would have, Bike Chain ... Now a little more detailed: When you start the Program, you first get to see a small Window in which you can adjust the desired Graphics quality and Key Assignment. Since I wanted to look at what it has to offer, I put it on the highest Level. You then confirm the Whole thing with ' Ok ' And already start it. What you first see is a Menu that comes in an Eye Cancer-causing Pink and has probably been ' designed ' by a fifth-grader from a Graphical Point Of view. This can already be seen in the WECO logo, which consists simply of a white Font with a pink ... Well, let's call it ... Neon Lights. It looks like most Websites in the nineties and The Developers don't seem to have heard of Anti-aliasing. However, the higher-frequency click confirmation tone fits very well, because it is just as annoying for the Ear as the Menu design for the eye. Prestored are 3 Sample Fireworks that you can look at, which I did right away and the second Shock came. I had put the Graphics quality at the highest Level, but if that's all, I don't want to see the lowest in the first place. The Graphics of the Scenery and also the Fireworks Effects are about at their Current level 10 Years ago. There are such great (sometimes free) Particle engines and therefore I do not understand why you do not use such one if you are not Able to program a good one yourself. The ignition and Explosion sounds sound like they were taken by mobile phone at a real Fireworks display and it seemed to me as if they were not timed to the Explosions, but always came a little earlier. Unfortunately, I can't say Anything about the ambient sound (Voices from other Spectators, Street noise, Birdsong, etc.), because it simply does not exist. But that is exactly what could have contributed greatly to a realistic Atmosphere. Also, during the Fire Work you can not just fly around or walk in the Scenery by mouse and keyboard (as I would expect), but you get a, unfortunately undisposable, Kind of Slideshow from different Points of view. So Every few Seconds you change the Place from which you look at the virtual Fireworks. Not only do I find this disturbing, some Points of View are also so poorly chosen that the Fireworks only take place partly at the Edge of the Screen and the Rest of it is simply not visible. So graphically and implementation-wise, a Disappointment all along the Line. But you can not only look at the Fireworks, but also create your own. To do this, go into the Sequencer and place the desired Effects, which are specified from a Selection. Unfortunately, however, these can only be postponed freely. Better would have been here if they could have been adjusted in a Kind of grid with centimetre accuracy, but unfortunately that is not possible either. Once you have placed the Effects, you can adjust the Ignition Time of the Same in a Kind Of timeline. This is a good Possibility, but there is no Rest There either. Real Pyrotechnicians can accurately adjust each individual Ignition to a thousandth Of a second. Unfortunately, this Programme is not possible. Even the fact that you can't do your Fireworks indefinitely long is an absolute No-Go for me. If you want to create one of these virtual Fireworks, you always have to link that to a Background Music. So You are forced to either select one of two predetermined Pieces of music, or import one from the Hard Drive. Why this is compulsory and not optional, I cannot comprehend either. All in all, a wonderful Simulation could have been created here, but what the supposed Programming Beginners produced here is not worth a Penny, which is why I have reversed my Purchase. All-encompassing Conclusion: Well thought but poorly done.
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Translated by
Microsoft from Spain
The idea of the game is not entirely wrong, it is quite original and fun, but sometimes it gets stuck and many times of it does not go the sound and for a game of piromusicales that does not sound or the music or pyrotechnics is not very pleasant. I am pyrotechnic and sometimes for my piromusicales I get to play with this game and the truth is that it helps me a lot, but obviously I would not put a price so extremely high for what it offers us; There are few items available to the user and can not even be purchased within the app. The only thing that would not be bad to be improved would be that price (download it a lot or even put it free), that there are more pyrotechnics to be used and not run out of sound, which as I have already strict before it becomes a little uncomfortable to know that this is a game for C Rear piromusicales. I Hope you take this review seriously and improve the failures, otherwise the idea is very well.
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