Average Playtime: 3 hours

FlatOut 4: Total Insanity

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FlatOut Is Back!
FlatOut 4: Total Insanity™, where reckless driving has never been this much fun.
FlatOut 4: Total Insanity™ blends everything everyone has ever loved about FlatOut into one offering. Gamers will also be introduced to all new and exciting features, game modes, and vehicles which will soon become personal favorites. Another installment of nitro fueled demolition and derby racing featuring a variety of tracks, modes, arenas and multi-player options are available. Welcome back to FlatOut!
Exclusive to STEAM version of FlatOut 4: Total Insanity™
• Big Picture Mode
• Steam Achievements
• Partial Steam Controller Support
• Steam Leader Boards
• Steam Cloud
• Steam Trading Cards
• Exclusive Arena: Ice Lake Arena
• 2 Exclusive Drivers: Gadget Stewart and Dave Worker
• 2 Exclusive Vehicles: Ice breaker and Repair truck
• Steam Workshop coming 30 days post launch
FlatOut 4: Total Insanity™ Features
• High Speed racing and collisions on a variety of tracks and environments
• Customizable Cars: Gamers will unlock 27 cars to customize and race, including tributes to fan favorites and new additions to the garage
• Gamepad Controller Support
• Dynamic Tracks: FlatOut 4: Total Insanity™ features 20 tracks including traditional derby racing, time trials, arenas, assault levels, carnage levels and much more
• Destructible Environments: Chaos and destruction return to the world of racing with high speed collisions and wild destructible environments
• The Legendary Stunt Mode: Featuring 12 stunts in total. Six new stunts and six re-imagined classic stunt mini-games await fans in search of epic crashes and death-defying maneuvers
• Arena Mode: Three game play styles including Death Match, Capture the Flag and Survivor
• New Assault Mode: An arsenal of deadly weapons at your disposal to slow or destroy opponents
• Single Player: Race, Destroy and enjoy Stuntman mode offline before showing off your skills in multi-player
• Multiplayer Mayhem: Competitive online modes allow up to eight players to master destruction arenas, race courses and set traps
• Hot Seat Mode: Take turns with your family and friends in hot seat competition of Stunts
• Thumping Indie Soundtrack: FlatOut features a global range of over 35 amazing indie music tracks
• Male and Female Drivers: 12 Drivers: 6 males and 6 females:
• Classic
• Military
• Prisoner
• Punk
• Clown
• Hippie
• + 2 Exclusives: Gadget Stewart and Dave Worker
• Uses the power of next gen devices with high end 3-D rendering
• Sophisticated Physics engine based on Nvidia PhysX and KT Engine

Release date
Kylotonn Entertainment
Sidewalk Games, LLC
Strategy First
Age rating
Not rated

System requirements for PC

  • OS: Windows ® 7 64bit
  • Processor: Intel® Core i3 / AMD Phenom™ II X2
  • Memory: 4 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 650 / AMD Radeon™ HD 7750
  • DirectX: Version 11
  • Storage: 10 GB available space
  • Sound Card: DirectX Compatible Soundcard
  • OS: Windows® 10 64bit
  • Processor: Intel® Core i5 / AMD FX 8150
  • Memory: 8 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 780 / AMD Radeon™ R9 290 2 GB
  • DirectX: Version 11
  • Storage: 10 GB available space
  • Sound Card: DirectX Compatible Soundcard
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Last Modified: Apr 24, 2020

Where to buy

PlayStation Store
Xbox Store

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    FlatOut 4: Total Insanity reviews and comments

    Translated by
    Microsoft from Deutsch
    I've been belly with the Game for a long time, because after Ultimate Carnage nothing like It came and Wreckfest hasn't finished yet, or isn't the same as FlatOut. I tested today times (bought yesterday in the Sale) to be able to return it quickly if necessary. At the test Launch, the Title screen says: Press A (X-Box controller was plugged in and glowed green) But nothing happens. Let me just Press Enter. Go further, but in the Options no Controller is called, only keyboard. Well, that's going well. Get out (Windows) and get back in (Game) ... Now it works. Some Criticisms had also made me somewhat cautious, for example with regard To steering. I have to agree on That, too. The Steering is a bit over the top and you really get over quite quickly. (I put the Steering Sensitivity times 2 clicks to the left, goes a little better) In the old Parts you can squeeze directly into the Opponents with Nitro further ahead, there is a small Stone in the Way somewhere and the Speed Exchange is abruptly interrupted. As if the Vehicles didn't have a mm Spring path. It is certainly already more Simulation-heavy, as Nitro has to be used Wisely. In General, the Controls are more reminiscent of Wreckfest than Flatout. The Engine Sounds really make you Want more. Once the Cars available at the Beginning "belonged," there is something under the Hood. What bothers me most is that the Characters were let off. The Player character has something of Jason Walker from the old Parts, but otherwise you can identify badly with the others. You always knew exactly that at the front the Jack Benton (in the yellow) and the Jason Walker mix with the Skull Design on the Car. It was always immensely satisfying when you had kicked them out of the Race completely, when those in the Points list Were with a Tie. In some Cases I waited in the last Race until they caught up to continue to persist with them and send them to the Bench in advance. Or you have already made it happen in the first Races that they don't get any Points. In The same way, you know when you lie back or round the last ... The largest Off-road vehicle in the rear Seats. This was the poor Pig Frank Malcov, who was only there anyone who took the last Place. (The Hippie has a certain Similarity in the current Part though) So far I would like the old Driving Behaviour and the earlier Characters and I wouldn't have fretted for the Full Price either. All in all, I guess I'll keep it, too. Not recommended but well worth a Look and then decide for yourself. I wouldn't like to forgive a Thumb, but I don't leave. Where to criticize and evaluate the Steam Review feature? Anmk: The Stunt Races (Billiards, Football, long Jump, Etc.) have never lifted me. Are just Rubbish for me personally. Update 28.08.2017 Meanwhile, I can give it back nciht more because 2h is over. It's fun to thunder through the Landscape from time to time, but the direcgie joy as with Carnage doesn't want to adjust. Have fully upgraded the Quarterback by now, it actually drives myself more pleasantly. Still a bit nervous when around more Unevenness comes, but you no longer immediately express the Edge. Nevertheless, the whole Driving Gauge looks like cardboard, and the swirls so. Such a Truck should bring ownership something heavyweight, and not flutter around like a Shirt in the Wind. It is also a great Pity that no more difference is made to front, rear, and All-wheel drive. What I noticed: If I have an Opponent sticking to the Front in front of me, then I like to drive it full against the Wall, that Is, Nitro in and then just Straight up to the next Obstacle. One should think there are already a few Damage points to the Opponent. Nothing happens, arrived at the Wall stops everything aprupt as if packed into Styrofoam and Foil. No Spark Flight or Explosion, let alone "crass hit" or similar-> Very disappointing!!! AND: You have to complete this $? @ &% § $ Flat-Out mode to get to all Cars. This is very frustrating. This is a racing Game, not a skill game. If that's what I want, then I'm playing Angry-Birds. (At Carnage, I managed all but the skill buts and the last one with the Batmobile In Gold, before the alem the "important" in which you can release Vehicles. Otherwise Silver, but will also be due to better Control) Well, at least it's good To watch the short fun when the Dad sometimes drives a Lap with the "cool Cars." That's a small Consolation. After each game start, you have to unplug the (X-Box) controller and then plug it back in so that it is recognized-> annoying! The Loading Screen before the Races also hangs sometimes.
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