Front Mission 5: Scars of the War

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Front Mission 5: Scars of the War is the fifth in Square's Front Mission tactical RPG series. It brings the player back to a gritty futuristic world in which conflicts are waged between five world powers: the U.S.N., O.C.U., E.C., O.A.C., and the Republic of Zaftra. Such conflicts are waged with the wanzer, Front Mission-speak for mecha.
Gameplay-wise, the game is a true return to Front Mission 2 roots while incorporating various features from Front Mission 1, 3, and 4. The player takes part in turn-based missions, which pit their group of wanzers against enemy forces. Old features that have returned include the ability to upgrade parts and mission branching. New features to Front Mission 5 include friendly fire and the ability to recruit new pilots.
Unlike the previous games which were fairly standalone, Front Mission 5 covers the time period from 2070 to 2121. In effect, it goes through conflicts seen in the previous games as the years pass by. Through the eyes of U.S.N. soldier/officer Walter Feng, the player experiences his story as he deals with the aforementioned conflicts. With the passing of time, he becomes witness to hidden truths and accounts. Eventually, Feng is drawn to the on-going war on terrorism and begins to search for the truth.

System requirements for PlayStation 2

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Last Modified: Apr 21, 2023

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Front Mission 5: Scars of the War reviews and comments

NOTE: played with fan translated english patch.

A good mech game with pseudo real world geo-political themes and a bit of sci-fi tech.

Focus is on combat and its mesmerizing for the the first half of the game until the required grind and unbalanced difficulty in the last chapters ruin the whole experience.

Automated Battle Arenas are provided but its near impossible to gain money do to AI unreliability.

The Simulator for grinding experience is even more unbalanced then the main game, with lower difficulty maps giving almost no XP and the player level appropriate ones giving insufficient XP, on top of a very hard unchangeable difficulty and massive time commitment.

The grind becomes tedium and the lack of money and XP hinders build experimentation, companion swap and an enjoyable rpg experience.

In the end recommended if you want a hardcore turn-based mech game that will not hold your hand.
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