Average Playtime: 2 hours

Древняя Русь

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About

Do you want to learn fascinating facts about the history of Ancient Rus? Take a quiz to test your knowledge, and learn some interesting facts along the way.

This game is split into missions, which consists of sequences of questions. The gameplay is simple: answer the questions and keep learning something new about the history of Ancient Rus. Most of the questions include additional information and in-depth explanations.

The modern people of Russia, Ukraine, and Belarus all claim Ancient Rus as their cultural ancestors. So preserving history is important, and this helps to make learning that history as enjoyable as possible.

The content is carefully crafted by professional historian to ensure it represents a comprehensive up-to-date overview of events, culture and influential personalities from the early history of Rus.
Platforms
Release date
Developer
Vladimir Maslov
Publisher
Vladimir Maslov
Age rating
Not rated

System requirements for PC

Minimum:
  • OS: Windows XP/7/8/10
  • Processor: 1.5+ GHz
  • Memory: 512 MB RAM
  • Graphics: Intel GMA 500/NVIDIA GeForce 6200 or equivalent
  • Storage: 300 MB available space
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Last Modified: Aug 28, 2019

Where to buy

Steam

Top contributors

Sinkler

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Alphabet
Finish the game
79.31%
Rus
Finish the last mission
79.31%
Forth
Finish the forth mission
86.21%
Third
Finish the third mission
89.66%
Second
Finish the second mission
view all achievements
6 items

Древняя Русь reviews and comments

Translated by
Microsoft from Russian
"Fear Not ignorance, fear false knowledge. From him all the evil of the world "/L. Tolstoy/" History is written to establish strict truth "/Guy Pliny Cililius Seconds/1. "Ancient Rus"-is a game-quiz, the gameplay of which is a choice of so-called "correct" answer to the question asked (of the three proposed answers). Then The game tells the correct answer. Questions and answers are offered according to the historical period called Ancient Rus (Kievan Rus). 2. The game has a single-shaped music, the volume of which can not be adjusted. About The chart does not make sense to speak, because on the screen we see cards with written questions and answers. 3. I Assume that the author wanted to make a training game, but, unfortunately, he did not succeed. It Can be seen that the author read fiction about the proposed historical period, such as "Rus ' original" Ivanova (or, most likely, watched the Soviet film Vasilyeva), but this is clearly not enough to create a learning game. And It catches the eye in the first hour of the game. 3.1 Incorrect and incorrect questions/answers. -Gardariki The author writes as Gardarica. -As tribes the author points out only three Slavic tribes (thus speaking about twelve tribes) and does not mention other nationalities. -About Tenge (day) Slavs have learnt from Khazar, or from Turkic peoples (the same Kipchak). -and Scythians and Goths in the course of their migrations were on the territory, which was later Ancient (Kiev) Rus. -Pushnina was used as a Menovoy unit when trading with foreign merchants. -rulers in Russia were called not only princes and Kaganami (borrowing from Khazar), but also Konunami/Jarlamy (see, for example, Sagu about Eimunde). -Scandinavian warriors in Russia were called not only Vikings, but also Normans (Murmansk, see Etymology of Murmansk). -The origin of the Ethnioma "Rus" with certainty is not established. If The author refers to "Story time years," he knows. That the Scandinavian warriors called to Novgorod are named in Russia. -Rurik subordinated his power to Novgorod and Kiev, but United Novgorod and Kiev Oleg (according to the author). 3.2 Brief (incomplete) answers. -Vadim The Brave-the leader of the popular uprising against the Scandinavian mercenaries, who from the hired servants of the people (for protection) turned into the owners of Novgorod. This story would be interesting to many, wouldn't it? -The origin of the word "Fibul" (from the Latin "clasp") and the appearance of it with foreign merchants, moving from the Vikings to the Greeks. -Judaism was the state religion of Khazar Kaganate. I Hope that the author will show more attention to the game, so that it becomes truly cognitive.
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