1915
About
1915 is a short World War One narrative-driven experience that puts the player in the role of a spectral observer to the Battle of Loos of 1915.
With the ability to time travel in this interactive museum of World War I trenches, the player encounters the authentic memoirs of soldiers and uncovers the unique stories of the Battle from those who fought in it.
Key Features:
- Time-Travel: Observe the clash in attitudes of the soldiers before and after the Battle of Loos by time jumping between two time periods of the same trench
- Historically-Authentic Design: The visual design of this game was based off of historical research into the battle of Loos, including real quotes from soldiers who fought/died during the engagement
Background:
1915 began as my University Honours Project which discussed how the medium of games can be used to convey the harsh reality of warfare over the glorification that we're so used to seeing within mainstream war games. I believed that setting the game within a battle as tragic and needless as Loos, as part of war as tragic and needless as World War One was the most appropriate way of portraying an unglamorous representation of war.
Playthrough:
10 - 20 Minutes
Xbox One/360 Controller Compatible
Windows Only
Please note that this is still in development. If you have feedback, find any bugs, or are just interested in the game, please let us know in the comments below, or via social media @GregorSD!
A Game By:
Gregor Duddy - Designer
Luke Powell - Programmer
Finlay Macpherson - Sound Designer
Special Thanks:
Craft Studios - Art