Geneforge 2 is an Indie fantasy role-playing adventure with a science fiction twist. Explore a huge world, choose which side you will fight for, and make your own horde of completely obedient mutant monsters.
Geneforge 2 has a huge and open storyline. You can join with any of several factions and reach dozens of different endings. Help the rebels, or fight them. Fight your enemies, or use stealth and diplomacy. When you finish the game, start over, join a different group, and experience a completely different game. No matter what you choose, Geneforge 2 offers an enormous adventure with plenty of replay value.
TWO premises: 1-The first I ended it long ago and overall I liked 2-this still I have not finished, although after 50 hours I have everything under the eyes, unlock including The game I do not like, and if I had to advise I would use this ALERT: Play it EASY , because you risk doing damage. And so there are some pachydermic problems.
The problem is not the old age of the title: the first I liked, but in this it seems that the author has closed the package without even playing it and test it.
Mind you, the game is difficult, someone will also enjoy a certain difficulty, even me, but I still pose a limit reached a certain stake (but beware, I do not consider this a boast: there are people who love the challenges because it is only tafaziana, not because you find yourself Really a merit underlaid in a certain title. Do you Die 40 times as soon as you enter a room? It's fun For them. For me it is very bad game design).
I'm about 50 hours. After Forty I lowered the difficulty from normal to easy. Yet I find it frustrating still.
And then show off.
Level Leftovers, distribute points, enter a particular room, and attack you in 56. Best Strategy: Kill 1 or 2, get out, get back and return. It's Not a fun strategy though. After the umpteenth time you have scrafagnato your balls.
Start the fight: Miss, Miss, Miss, Miss, Miss, whack, Miss, Miss, whack, other 45 miss, hit. But the author enjoys in the solution of the blows to vacuum? Yet My character made him grow up trying to follow the advice around. No, Miss, Miss, Miss. Eccheppalle (and you will laugh when you face those who regenerate energy during the fighting).
You give yourself to a faction, you have to leave another one, but the missions of the other one remain active: you can not accomplish them because where they must be concluded the other faction now attacks you. But The diary still brings them back. Absolute Mediocrity.
Playing as Shaper You can create minions that help you in the fights (you just almost fights, so let's make two counts what to do in the choice of the initial Class): I have no idea how you can finish the game with the other classes. I Don't have a clue.
You Think you have a beautiful character, you enter a location and something terrible happens: either you're too weak or it becomes a trial and error. The difficulty is impen without parameter.
They give you a mission, you try to accomplish it and you wonder how humanly possible. The solution becomes like: I kill one at a time, I escape and repeat (fortunately there is no respawn, except in certain locations where it will be a GOOD PROBLEM).
Too bad, as always the descriptive part is great, but the story is really moscia in addition.
This, dear SpiderWeb Software I bud: 5/10.
(PS: And it's not about age. I Repeat, you can also end up in torment mode: But if for some it is fun, I would recommend them a nice TSO) Update: I finished the game shortly after drafting my opinion (I did not think I got to the end practically). Towards the end I went ahead with a more advanced evocation with less problems for fights (however always annoying), but I must say I was very happy and satisfied with how the adventure ended, based on the choices I made. I liked This.