Getting Some Fresh Air (In Development)
About
This is my completely original platformer for Capstone Project!
My goal was to work on my level and environmental design. I started off with three different levels, but I wanted it to be a "seamless" transition between the three. Making it feel like a small journey from one end to the other.
I practiced with such things like ProBuilder, lighting, and even animation.
Things that are missing in this part of the development - Scripts for the moving platforms, a main menu, and when you get to the end after collecting the crystal, it does not do anything since there is no main menu.
This Project was created by - Zach Brooks
And of course I would like to thank Michigian State University for help with assets and guidance, as well as Unity for the amazing asset store for prefabs like sand or trees.