Ghosts of Saracen

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There are ghosts all around us: from the past, bleeding into the present and worrying our future. In this dissertation we explore Derrida’s theory of hauntology and its applications in archaeology. Drawing upon various case-studies, we discover that ghosts can be identified through mixed approaches – excavation, memory, material traces and walking. We then propose to merge these enactments into a radical methodology of hauntology, choosing the Saracen Foundry as our site of inquiry. 

This game represents phenomenology, audio, walking and non-linearity are practiced and then transcribed into an audio-visual environment in Twine, a creative-narrative engine. The final result is a fully-realized phenomenological user-interface, wherein persons can navigate between related Saracen Foundry sites, and conjure up revenants for their own speculation.

Submitted in part fulfilment of the requirements for the degree of MA with Honours in Archaeology at the University of Glasgow 2016. If you want to learn more, feel free to contact me at [email protected]!

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rorypeace
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Last Modified: Jan 9, 2019

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itch.io