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Godot Engine

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<h3>2D and 3D cross-platform game engine</h3><br/>Godot Engine is a feature-packed, cross-platform game engine to <strong>create 2D and 3D games</strong> from a unified interface. It provides a comprehensive set of common tools, so that you can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows) as well as mobile (Android, iOS), web-based (HTML5) platforms and consoles (Switch, PS4 and Xbox One - via thirdparty publishers).<h3>Free, open source and community-driven</h3><br/>Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. <strong>Your game is yours</strong> down to the last line of engine code. Godot's development is fully independent and community-driven, empowering you to help shape the engine to match your expectations. It is supported by the Software Freedom Conservancy not-for-profit.

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Godot Engine
Godot Engine
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System requirements for Linux

  • OS: Any distribution
  • Graphics: OpenGL 2.1+

System requirements for macOS

  • Graphics: OpenGL 2.1+

System requirements for PC

  • OS: Windows 7
  • Graphics: OpenGL 2.1+
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Last Modified: May 30, 2024

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Godot Engine reviews and comments

Translated by
Microsoft from Deutsch
Briliant experience as a developer. The scene system is a blessing especially if you're used to OOP. GDScript (the custom scripting language this engine uses) is quite close to Python syntactically. C# is now also supported and there are ways to include C++ code. Since version 3.0 is now released I can recommend this engine for both 2D and 3D projects! I'd like to add that this engine has a pure 2D renderer and a 2D optimized physics system onboard - if you are developing a 2D titel this engine is gold!
Translated by
Microsoft from Deutsch
Godot is a Game engine that makes Sense, it's stronger in 2D, but can also do a lot in 3D and VR and the built-in IDE with the built-in Documentary makes it very easy to create the bit of programming that's needed once in a while. From the Documentary you can easily conclude on the Source code and the Source Code is relatively expandable if necessary. I started my first Game with a Game Engine with Godot 2.0 alpha for my Bachelor's thesis and never regretted the Decision. If something doesn't suit me about the Game Engine, I'll be actively involved in Development than frustrating, after all, Godot is 100% Opensource.
Translated by
Microsoft from French
Product received for free I use it for a little over a year now. Although Godot engine looks promising, the path to travel is still long. He lacks many features, and the engine is still quite unstable. This is still a viable alternative to Unity3D especially if you are doing a 2D game. For 3D, a date is better to stay on your favorite engine, even if Godot engine is making progress, it remains quite recent and it lacks maturity. If you are looking for an alternative to Godot engine, look at unity3D, Unreal engine, but if you are looking for open source, haXe (a bit more crude than Godot) will do a better job.
Translated by
Microsoft from French
I use the beta version hosted on the official website of Godot, and I believe it is one of the most potential gaming engines. In my opinion, Godot has the same power level that unity possesses, but with the ease of game maker. However, his philosophy does not match either one or the other. Godot has as much a powerful 2D engine as game maker as 3D as unity. By the way, the latter does not have a real 2D mode as such: it is only 3D, but flattened. Question of money, Godot costs less than game maker (about 100% difference) and does not demand a fee according to the number of copies sold that unity imposes. The reason is that Godot is open source and free, a bit like Blender, GIMP and I go. I only have two worries with Godot: 1. it's hard to know where to start without looking at tutorials. Fortunately, there are free on YouTube and paid on sites like Udemy. 2. the software documentation is incomplete and lacks some information in some places. On the other hand, I had read that from version 2.0 to 3.0, they rose from 30% to 70% content. To conclude, if you want to start developing games and looking for a program to use, I recommend Godot. If you're tired of being on game maker or unity, why not try Godot?
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