Average Playtime: 4 hours

Atlas

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About

From the creators of ARK: Survival Evolved comes ATLAS - a massively multiplayer first-and-third-person fantasy pirate adventure. ATLAS will host up to 40,000 players exploring the same Globe simultaneously, with an unprecedented scale of cooperation and conflict! Stake your claim in this endless open world as you conquer territory, construct ships, search for buried treasure, assemble forts, plunder settlements and hire crew to join your powerful growing armada. Start small then expand your spheres of influence from a small island, up to an unstoppable pirate empire that spans across the oceans. Wage battle against enemy fleets as you singlehandedly command large ships of war using the captaining system (or divide up to the responsibilities among your trusted lieutenants), or take control of any weapon directly with your own character. Dive deep into the briny water to explore permanent sunken wrecks and recover salvage, unearth the loot from procedurally-generated Treasure Maps and challenge zones, or complete challenging main questlines. Team up with other aspiring adventurers and sail into the vast ocean to discover new lands rich with region-specific elements, tame exotic natural and mythical creatures, raid forgotten tombs, confront powerful ancient gods and even build and administer your own colonies, cities, and civilizations to dominate the ATLAS in this ultimate quest for fortune and glory!
MMO On the Grandest Scale
Physically sail in real-time across the vast oceans with the proprietary server network technology. Explorers will voyage to over 700 unique landmasses across 45,000 square kilometers, with thousands of Discovery Zones, and ten distinct world regions each having their own unique resources, creatures, secrets, and environment hazards! There is a separately PVE ATLAS for players who don't wish to play any PVP.
Construct the Ship of Your Dreams, Plank by Plank!
Build drydocks and start with a dinghy rowboat, basic raft, tiny sloop or nimble schooner, moving on up to your own versatile brigantine or titanic galleon capable of transporting hundreds of crew and extensive cargo. Name your ship in big bold letters, paint and copy your own pirate flag and custom-place all the pieces of your ship -- which sails and where, planks and gunports, every single structure piece has a physical Weight and Material -- to function exactly how you want.
Captain your Crew!
Recruit real players and AI crew from freeports or rescue seasoned crew from destroyed “Army of the Damned” shipwrecks to man distinct stations on your boat! Set sail and explore the ATLAS with them to gain experience and level up their stats or gear, as well as levelling your Ship. Your crew are versatile! Whether on land, or ship, or even riding behind your animal companions on emplacements, they can man weapons of all kinds-- cannons, swivel guns, siege engines, turrets, and even gigantic mortars, many with dynamically swappable ammo types including grapeshot, chainshot, spikeshot, liquid fire, and more! Instruct them to board enemy ships and help you conquer the seas! Keep their stomachs full and their pockets full of gold lest you want a mutiny in your hands! Take on the Captain’s Wheel or divide up the command responsibilities via Lieutenant Podiums to direct the Ship’s assignable weapon systems, sails, and stations, including standing-orders or manual grouped fire. Or, walk up to any station and take control of it yourself!
Pirate PVP to the Limit
Everything is up for grabs including player’s ships, their crew, their pets, their forts, their land, and their booty. If you can get your hands on it, you can take it. A ship’s permanent logbook tells the tale of their legendary travel, exploits and ownership.
Be the Hero or Villain you were meant to be
MMO-scale character progression systems include, at launch, over 15 Disciplines with over 300 Skills, in a vast unlockable tree. New "Feat" system allows for active and passive bindable character abilities, while new stat-buff system allows innumerable abstract statistics to be modified by Skills, Items, and Armor. And now, everything has scalable stats, including structures, and can be progressively Upgraded!
This is Who You Are
Extensive character visual customization enables an endless range of realistic (and not-so-realistic) characters, with a vast array of sliders, morphs, muscle tones, and tweakable values. You can even per-pixel design your own permanent tattoos (and then draw warpaint on top of that too!). If someone exists in the real world, they should be creatable in ATLAS! Best-in-class dynamic hair growth and real-time aging systems allow you to get old and... pass on your legacy? (Or find a fountain of youth!).
Endless Adventure
Full Quest and Waypoint systems, with sub-quests and rewards, for major goals -- while procedural treasure maps and challenge zones also ensure there's always something new to find out over the horizon.
Intense Action
Tactical melee combat systems with blocks, parries, dodges, character motion, optional shields, stunning and strength-varying strikes, directional attacks, and more for use in either first or third person perspectives. Fists, swords, maces, blackjacks, daggers, and much more give you tremendous options to pick the right weapon for the job. Meanwhile, period-appropriate-weaponry with skill-based active reload systems include flintlock pistols, muskets, blunderbuss, and more -- just be sure to keep your powder dry!
Claim What's Yours
Form a company, claim territory and apply taxation and behavior rules to that which you own: be a benevolent governor, a feudal lord, or a ruthless dictator. Territory ownership is visualized on your dynamic zoomable World Map, with Fog of War obscuring uncharted regions and Shroud of War hiding enemy territories out of sight range. Contest other government's ownership of land, structures, or ships to expand your empire! The top large-scale Spheres of Influence on the Official ATLAS' are visualized in real-time on the PlayATLAS homepage. Design your own custom flag per-pixel to apply to your claims, to be famous (or infamous)!
Creatures Great and Small
More than 50 creatures at launch varying from breedable utilitarian farm animals & shoulder mounted parrots and monkeys that offer unique buffs, all the way to magical mermaids and gigantic sea monsters of legend. Creatures can be found in their logical regions, but take skill and tactics to tame using new mechanics, while also gaining the most benefit and fertility from their natural biomes. Ferry these temperamental creatures across the vast oceans in a virtual Noah's Ark to trade in exotic locales.
Freeports to Meet & Greet
Level-capped starter zones allow you to learn the ropes and meet new players in a safe space before you venture out into the great unknown. Where the wind and destiny takes you beyond that, is up to the gods!
Build Your Empire
Overhauled building systems include automatic foundational elevation adjustment, dynamic tile type swapping, improved snap detection & previewing, integrated plumbing systems, per-pixel-paintable everything, beast-of-burden harness attachments for field-gun and carriages, and much more! Survival systems newly include, among other aspects, Vitamins benefits and deficiencies, with recipe & cooking skills and varying ingredient qualities.
Powerful Mod and Server Functionalities
Want to build a World War II Spitfire? Or a Flying Fortress bomber with fully walkable interior and gun stations, carrying troops loaded with machine guns and rocket launchers? How about a Tank? An Aircraft Carrier to play out the Battle of Midway on an expansive scale? How about an Arcadian Steampunk Airship floating through a cloud-world? These examples and much more are provided with the ATLAS Dev Kit, where you can make effectively create whatever large-scale MMO action game you want to see happen, all supported by the database-driven network technology that powers ATLAS. Unofficial ATLAS' can be of any size and configuration, while a visual map tool lets server hosts layout their own complete custom world of islands, continents, terrain features, spawns, resources, hazards, underwater zones, dynamic weather, biome configurations, ecology, and an infinite number of other configurable features -- all dynamically streamed to the client during gameplay. The possibilities are endless!
Far, Far More
Stay tuned for more details on the extensive features and content of ATLAS. This brief sampling is just the tip of the iceberg (though be sure to watch out for those in the polar regions, as they're extremely dangerous to ship hulls!!).
A Brief History of ATLAS
Long-ago, far above the watery world of ATLAS there once existed a magic-powered “Golden Age”-- where great Empires of the Sky lived at peace alongside magical creatures, flourishing upon floating continents above the clouds, all powered by a magical source of energy known as the Heart of the Goddess, granted by the powerful beings who dwell in the stars beyond. However, a powerful warlord known as Xevos sought to unite the human civilizations over the magickind, and launched a war that broke the Heart into pieces, unleashing a wave of destruction that shattered the floating landmasses and plunged them into the waters below.
Many generations later, as living memory of the “Sundering” has faded into legend and the once-plentiful magical energy has long since dissipated, descendants of the protectors of the Heart of the Goddess -- known as “Pathfinders” -- emerge from their provincial oceanic lives to explore the new continents and islands, and seek out the power they may yet contain. Across the vast new world they’ll encounter hostile creatures, technological remnants of the Golden Age past, and ultimately the undying spirit of Xevos himself and his soulless “Army of the Damned”, still intent on recovering the pieces of the Heart of the Goddess to raise the continents once again under his vision.
If the latest generation of Pathfinders can outwit and outgun Xevos and his legions, and recover the Heart pieces for themselves, they will be faced with the very same choice: whether to attempt to restore the old world, or build a new better one…

Platforms
Release date
Developer
Instinct Games
,
Grapeshot Games
Publisher
Grapeshot Games
Age rating
Not rated
Website
https://www.playatlas.com/

System requirements for PC

Minimum:
  • OS: Windows 7/8.1/10 (64-bit versions)
  • Processor: Intel Core i5-2400/AMD FX-8320 or better
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 770 2GB/AMD Radeon HD 7870 2GB or better
  • Storage: 100 GB available space
  • Additional Notes: Requires broadband internet connection for multiplayer
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Last Modified: Aug 28, 2024

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iBarin

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Atlas reviews and comments

If you like a bunch of text in front of your face with horrible framerate and confusion this game is for you. Was given a key to stream this, first impressions were too poor to support this game.
«Buggy as hell»
«Boooring»
Translated by
Microsoft from Deutsch
Early Access Review Hello, in advance: I can understand anyone who is tearing up the Game. I was no different, but the Reasons for this are not so much the Game itself as everything that has gone in front; But more on that later. Atlas is said to be an MMO in the Age of Sail setting. Basically a Game I personally had to wait forever for. Naval Action promised a lot, but really what didn't come of it. Atlas is like Ark. One of the biggest Criticisms here. It's based on the Engine and the Mechanics yes. The Assets were revised and then taken over. But it's not an Ark! The Similarities are striking, of course. It's more like a Prefab House. The Ingredients are like those of the Neighbor and yet it's a different House. Now the Question is: What's so bad about it? Ark is quite successful and with good Reason. Why take as not an Ark-based principle and Game because already present, and expand it? The Game itself offers a lot. In Principle, at the moment, much of What Ark can do today and more beyond. Skillrooms for characterful Indŵalization, even the Ships level and can thus be individualized. A Concept that I found strange, but is quite a pleasant Solution. As befits the Setting, Wind plays a crucial Role. Crossing and changing course more often is just as much a part of it as joy when the Wind is right. Which brings us to the Point: Card Size. At this Moment, the Argument leads Atlas is Ark 2.0 ad absurdum. In Part, one wishes it were that way, but then again: Just not. The Map is huge! Almost gigantic. It takes more than a few Minutes to cross a Quadrant. At least on a Raft. Which brings us to the Launch zones. Against Ark and other Survival games-except Conan Exiles-there are starting zones in Atlas. In these zones, nothing can be built, only resources can be collected and supplies increased and a Fin acquired. Then it's called out high and you're looking for an Island where you're setting up, building houses, running Farms, building a Shipyard, etc. For all those Who do not know survival games or are not necessarily familiar with the Principle, Atlas is a slightly tougher Nut. There is no Tutorial! To the Game: I enjoy it! Yes, I also really enjoyed Playing Ark. Atlas is already more than Ark. To the Rest: As it says today so beautifully: EPIC FAIL!!! This launch had simply sprung from Hell. Were Grapeshot in New York, the Developers would have waded out of windows in Turn. The Hype in advance was controlled, the ♥ ♥ ♥ ♥ ♥ ♥ torm after the Delays, no more. PR and Marketing, I mean in Hand from Reverb Games Inc., a real Disaster. The Game is delivered to Streamers in advance. Streamers who, if this is not as simple AN FPS as possible, were completely overwhelmed with the Game. I have to confess that had Entertainment value. The first German, who was allowed towards the End, was PietSmiet. From a Communication point of view, this was rarely stupid. The Waves actually smoothed through the first Statement from #Jatheish and the communication that followed was made and continued. It's still a long way from being communicated really well, but it's By lengths better than before. The Safezones were a real Problem. If you could log in, it was impossible to move in the Starter zones. The Lag Stemmed from the fact that everyone logged out right away and the Server simply could no longer carry the Load. The Reason for this was a Design Flaw in the Game. Whoever logged out was left asleep in the Game. This has since been fixed and anyone who logs out leaves the Server with the Character. Additional Launch zones have also been declared. But Whoever dies in the Starting Zones loses al's Loot. A small Price compared to what has been going on in the last Few days. In the meantime, Grapeshot is trying to make everything the Servers run stable and at least the EU PvE seems to be quite stable. Only annoying that with every update the Wind Direction had to turn and I was rummaging out there forever until I could reach land. Verdict: Is the Game bad? No! Did the Developers build Crap? YES, Bockmist! But they iron it out. Are the negative Reviews justified? Yes. When it comes to making it clear that the Behaviour of the companies involved last Week should be presented and clearly pointed out. Finally: I have Ark, then why Atlas? Because it's not an ARK! It's based on the Game, uses a lot of the Mechanics and Assets, but it's not an Ark. Even if it looks like this on the optical. Is it recommended? The Game is it, yes. Further Development will show whether it will remain so. Greetings Earthlings I
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