Government Simulator
About
The game simulates a whole country: Population, debt, GDP, economic growth, unemployment, crime, life expectancy, birth rate, mortality rate, state of the infrastructure and so on. The player can adjust budgets, taxes, laws, and see what the outcome is.Real World Data
The game is running on real-world data. Meaning everything is based on real values: If you play as the USA, the debt, income, expenditures, crime rate, unemployment rate, etc. you start with is based on the actual, real values of the USA. For example if you lower a tax rate, you'll see what the simulation calculates as new values afterwards, in dollars, people, crimes per 100.000, interest rate, life expectancy in years, and similar.Gameplay
There are goals to fulfill, like decreasing the crime rate or achieving a certain public health or education rating, but it is already interesting to try to tamper with the various options alone: What happens if you lower the minimum wage? What if you change the length of maternity leave? Or the retirement age? You can also do more serious changes like introducing censorship laws, compulsory military service, cash bans, or universal basic income.
There are military options, so you can start a war with any country in the world, and adjust its operation mode while the conflict is active. But be sure not to let it run out of control. Some countries for example also have a nuclear option, of course.
The game also includes a media and public relations system, where you can read the most interesting headlines, and try to influence the media with PR stunts, interviews, and similar.Countries
You can play as the USA, Germany, Russia, France, and Austria: These are the countries the simulation was implemented and tested to work nicely. But there are also additional countries and scenarios which can be downloaded. It is also possible to create new countries and scenarios on your own and share them with others.
The game is running on real-world data. Meaning everything is based on real values: If you play as the USA, the debt, income, expenditures, crime rate, unemployment rate, etc. you start with is based on the actual, real values of the USA. For example if you lower a tax rate, you'll see what the simulation calculates as new values afterwards, in dollars, people, crimes per 100.000, interest rate, life expectancy in years, and similar.Gameplay
There are goals to fulfill, like decreasing the crime rate or achieving a certain public health or education rating, but it is already interesting to try to tamper with the various options alone: What happens if you lower the minimum wage? What if you change the length of maternity leave? Or the retirement age? You can also do more serious changes like introducing censorship laws, compulsory military service, cash bans, or universal basic income.
There are military options, so you can start a war with any country in the world, and adjust its operation mode while the conflict is active. But be sure not to let it run out of control. Some countries for example also have a nuclear option, of course.
The game also includes a media and public relations system, where you can read the most interesting headlines, and try to influence the media with PR stunts, interviews, and similar.Countries
You can play as the USA, Germany, Russia, France, and Austria: These are the countries the simulation was implemented and tested to work nicely. But there are also additional countries and scenarios which can be downloaded. It is also possible to create new countries and scenarios on your own and share them with others.
System requirements for PC
Minimum:
- OS: Windows 7
- Processor: 2 GHz dual core
- Memory: 1 GB RAM
- Graphics: Hardware accelerated graphics with dedicated memory
- Additional Notes: minimum resolution of 800x600
Recommended:
- OS: Windows 10
- Processor: 2 GHz dual core
- Memory: 2 GB RAM
- Graphics: Hardware accelerated graphics with dedicated memory
- Additional Notes: you'll see more charts at a resolution of at least 1680 x 1050
Government Simulator reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
"The Game is calculated based on real Data. This means that everything is based on real Values: [...] "
At Launch 50% Approval in the Population. After the first Quarter 70% Popular approval. After the 2nd 100% Percent. And also in the 3rd, 4th, 5th etc., etc., etc., etc. ... Considering that you can only make a Handful of Changes per Quarter and they are in the Lower single-digit percentage range, especially in the area of Revenue and Spending, that is a very significant Development. Unfortunately, negative Effects or Fluctuations in consent, which are, in some a sense, part of any political Decision, are not noticeable at all. Too bad, actually, because the Variety of supposed Influence on the state Really impressed me at the beginning. Well, maybe I'm just a Natural Talent that squats its Potential outside the chancellery. :)
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
+ The Rounds are calculated quickly and the Game run is fluid + Technically not a Masterpiece, but the Surface is functional and understandable + first realistic Data-oversimplified: No Markets (at least no shown) no social and Economic interest and Social Groups the Economic/society reacts unrealistically too quickly and too strongly to Impulses from Politics the Country is completely encapsulated; Military Conflicts are a nice Gift, but has virtually no effect on the Country and and and ... There is a hell of a lot of Potential, @Entwickler make what happens!
-social Support for the Ruling Party is rising too fast and too much-economic Mechanisms fall short-no economic Cycles, no Division of the Population by Income and and-Absolutely insufficient-budget management is so Pretty much The only Instument you own-too few numbers-geographical Circumstances, Demographics barely come to bear-the Game is too easy Everything in one the Game is definitely not bad-I enjoyed it and at 7.99 I can't complain. However, the Range Of Games is far too small and the Game is over too quickly. We all know what problems we have In Germany; By 2020 I have all the Problems without great ... Problems... Solved-and without Over-indebtedness or Reduction in my Spending. With Switzerland, I had a social Paradise with unconditional Basic Income in 2040 and built with a Balance in the Cash Register, which was ten times my Budget.
The Logic of Supporting the Population somehow does not quite work either: I can introduce unrestricted Death penalty and Torture-without Dictatorship-and popular Support is suddenly increasing because I have reduced the Crime rate.
I would recommend the Game first-but I expect a lot to change here: user made content is supposed to be a Supplement, not a Substitute for the Core Game and if the Developer knows about DLC content, then the Game gets a big Minus with ME.