Gravitron 2
About
Gravitron 2 is a retro styled arcade gravity shooter in which you must pilot your way through some of the most devious terrains ever devised.
Key Features:
- 40+ stages packed full of enemies and traps
- 3D sound in a 2D enviroment
- Online highscores
- Configurable controls
- Stylized neon vector graphics
- Bucket load full of particle effects
- Dramatic musical scores
- 10 Achievement awards (Steam version exclusive)
System requirements for PC
- Supported OS: Microsoft Windows® XP or Vista
- Processor: 1Ghz or higher
- Memory: 128MB or higher
- Graphics: Opengl capable
- DirectX Version: DirectX® 9.0 or higher
- Hard Drive: 30MB
Gravitron 2 reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Ic h had no Idea what to really do the whole Game. The Result: It takes about one to two Hours to get 100%.
But now a little more about the Game: You really have hardly any Setting Options (Just in which opening up you want to play it and that's it!) the Gameplay is oriented to old Retro Classics and is also quite quick and easy to learn.
Unfortunately, the Game is again not worth its Money as you can even get Games for €530 where you have Fun even after 50 Hours and this Game is guaranteed NOT to belong to this genre. Rather omit your Fingers from this Game when you have been seduced by the Screenshots. ;-)
Translated by
Microsoft from French
Microsoft from French
(review of the Xbox version 360 on my blog [simbabbad.blogspot.com])
I discovered the Gravitron series of the now-deceased dark castle software in 2010 thanks to the independent market of the Xbox 360. As I detail on my blog in the critical link above, Gravitron 360 was absolutely fantastic, both old school and beautifully modernising the mechanics of inertia games like thrust on C64 or (mostly) Gravitar in Arcade: in Gravitron 360, instead of slowly turning his ship on himself by going left or right, you could simply use the analog stick to instantly orient itself in the right direction (to the Geometry Wars), and in addition to having a pushed forward with the right trigger, there was also a counter-thrust on the left trigger.
This fluidity and responsiveness of the controls made Gravitron 360 much more nervous than the usual games of the genre and perfectly compensated for a very old school level design, with a radical difficulty, conceived with astonishing thoroughness and in which each inch of land was to be conquered with method. At the time, I had a feast.
After selling my Xbox 360 and refocused on the PC game, I bought Gravitron 2 on steam from the same author since it seemed to be the same game.
Unfortunately, Gravitron 2 does not have the maneuverability of Gravitron 360, it takes control of the old one with a slow rotation of the ship and without counter-thrust, for a level design yet neighboring otherwise identical to that of Gravitron 360, i.e. extremely difficult. The lag between what the game requires of us and the tools it gives us to do so is absolutely brutal, immediately discouraging the best intentioned player: from level 16 of the "standard" levels Pack (the "official Pack" is even harder) , the progression becomes very slow and laborious, and despite the quality of the level design, the game becomes an exercise in frustration and you just do not have fun.
It breaks my heart because I know that with a patch modifying its controls to put them at the level of those of Gravitron 360, Gravitron 2 would be a fabulous game, but with its current controls and difficulty curve, I simply can not recommend it.