Average Playtime: 4 hours

Tachyon Project

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Tachyon Project is a dual stick shooter heavily inspired by classic shoot'em ups. We’ve combined many unique enemy types, a large variety of weapons and power-ups with innovative gameplay to ensure a long lasting challenge and discovery at every new level.

In Tachyon Project you take control of Ada, a software program that has taken conscience and that was designed to hack into the most secure servers on Earth. After some rather mysterious events, Ada is thrown out of the test server where it was living and out into the Internet, but when she tries to go back there she finds she's unable to. She'll then start a journey to uncover the truth behind what happened to her creators, which she considers her parents. In the process she'll find out that things were a bit more complex than she initially thought.

The game provides an interesting story mode where you go unlocking new weapons, secondary weapons and perks as you progress and uncover the story behind Ada's creation. But you can also play on challenges that present you with unending hordes of enemies to try for the best score and compete in leaderboards. You can play these challenges either alone or with friends in up to 4 player local multiplayer co-operative games.

Tachyon Project also brings new ideas to the table, presenting a new stealth mode in some levels where you have to pick carefully when to shoot to avoid being discovered too early and keep yourself disguised.
Release date
Developer
Eclipse Games
Publisher
Eclipse Games
Age rating
0+ Everyone
Website
http://www.eclipse-games.net/tachyon.html

System requirements for Xbox One

System requirements for Wii U

System requirements for PS Vita

System requirements for PlayStation 4

System requirements for Nintendo Switch

System requirements for PC

Minimum:
  • OS: Windows 7 or later
  • Processor: 2GHz Intel Core 2 Duo or equivalent
  • Memory: 2 GB RAM
  • Graphics: 256MB with Shader Model 2.0 support
  • DirectX: Version 9.0c
  • Storage: 400 MB available space
  • Sound Card: DirectX 9 Compatible
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Last Modified: Sep 29, 2022

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Tachyon Project - Download Free at GameTop.com
Nov 17, 2017
GameTop
Tachyon Project E3 2015 Trailer for Xbox One
Jun 15, 2015
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Tachyon Project Nintendo Switch Review
Jan 25, 2018
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Tachyon Project Review (Xbox One)
Jul 15, 2015
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Tachyon Project Vita Gameplay
Mar 30, 2016
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Let's Play TACHYON PROJECT on PS4 | PSGamer Does...
Jan 13, 2016
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Early look at Tachyon Project with K4rn4ge
Tachyon Project PS4 Gameplay
Time for some pew pew in this spaceship shooter game^^ #IndieGame #xbox #TachyonProject #LetPlay
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Tachyon Project reviews and comments

Translated by
Microsoft from Deutsch
The Game is ... It's too hard for me. The Game is a classic topdown dual-stick shoot ' em up with rapid Pace. The Game actually packs the Levels, which consist of several Waves of attack mostly spaceship-like Objects, into a Story that I honestly did not try to understand. It's kind of about hacking Computers, but I couldn't make the Connection with what the Gameplay provides. Place of Combat is a Billiard-table-like Arena that is great than is displayed on the Screen, adding to the Difficulty even more. There the Opponents spawn, at first few, then more and more, which should be ememinent as much as possible at a similar Speed, otherwise they simply crush you by Mass. Most Opponents, if they're not stationary, move straight toward one (as far as I've come), which in turn simplifies things a bit (reminded me of CoD's zombie fashion), but simply it's not anyway. In addition to the "usual" rifle, you also have Bombs that are very helpful in Need to get all The opponents done nearby. You can also spice up your Vehicle and Weapons if you have enough Points. There are some Frills in the Menu. If you have failed a Wave, you have the Opportunity to try it again. However, only the completion of a Level Is saved. Although I actually find the Principle very nice, and was also able to deal with the two Sticks quite Skillfully (you have to steer practically twice), unfortunately it quickly became too hectic for me. The Drumfire of Opponents and the necessary Concentration is a bit too high for me. I guess as a Youngster I would have enjoyed it tremendously. The Graphics are colorful, even shrill. Everywhere it flashes and hisses, Dots swirling through the Arena, Rifle shots with Tail flying through the Area. The Graphics are kind of Action. The Sound is appropriate, with a music that roughly matches it. The Control with Controller is good if you master the Matter. You can also play with the Keyboard and Mouse. The Stering of the Spaceship with the Arrow Keys is of course a bit more unsightly, but you might hit the Enemies better with the Mouse. You Have to try out what you're lying about. By the Way, I had the impression that the Game only Recognizes the input device with which you make the first Input after the Start of the Game. There are many Achievements that are not easy to pick up (for me). Pro & Contra: + Furioser Top-down-shooter + Touching graphics, music, control etc Maybe in general, but at least for me quickly too hectic o Me would have liked it better if the Arena is only as big as the Screen-No Saving on individual Waves, but only after One Level-Incongruous Story (I think) Rating: 7/10 (estimated, for Fans), 4/10 (for me, too heavy there) A racy, perhaps a little too hectic, top-down dual-stick shooter. If you are into something like that, you can take a Look at it. The Thumbs down refers to it being too hard for me, not that the Game is generally sclecht
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