Average Playtime: 3 hours


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Heckabomb is a twin-stick shooter for Windows. Works great with any controller. Supports mouse+keys play too. It has varied levels based in a circular arena and a host of upgradeable stats including bullet spread, rate of fire, turbo boosters and magnetic collectors. There are six varied add-on weapons too, including a chain-lightning gun, bullet-reflecting satellites and a rapid-fire swirly thing! (a legal requirement of any arcade shooter) Loads of different of enemies, including huge boss warships, missile batteries, tractor beams and a deadly enemy ace pilot will challenge your arcade reflexes and endurance.

  • Twin-stick (controller or mouse+keys)
  • Visually intense, massive explosions, huge debris clouds, trails everywhere
  • Spectacular arcade soundtrack
  • Campaign mode, Survival Mode, Hardcore Mode, AI Duel Challenge
  • Online hiscores
Your planet is dead
The Heckabomber is a doomsday weapon, the only thing that survived the destruction of your home planet by the alien armada. Loaded with devastating planet-destroying bombs, you'll fight across the Universe. Seek out enemy worlds to obliterate, crush their defenders, crack their planet and harvest the remains for construction materials to upgrade your ship and continue your rampage.Asteroids
Asteroids exist throughout the Universe and are often the leftovers of planet formation. With Heckabombs detonating across the galaxy, asteroids are often the leftovers of planet destruction too! Mining them for resources allows you to build new weapons, upgrade equipment and resupply smartbombs.

Every second level you'll race to harvest asteroids before the blast wave reaches you from the planet you just blew up!Planets
After charging up on ship upgrades, you'll take on aggressive enemy ships, crash through their defensive lines and try to get close enough to their planet to drop a single, devastating Heckabomb onto it.

Enemies come in various shapes and sizes from tiny fast-moving divebombers to massive lumbering tractor-beam transports that'll try to pin you down for other enemies to shoot.Warships
Every 10th level, you'll face increasingly huge enemy Warships. Each one carries a unique bonus upgrade that you can only get if you choose to engage the Warship rather than steer clear of it's deadly weapons and fighter launch bay.Hardcore
In Hardcore mode you get no continues and enemy accuracy, rate of fire and bullet speed all increase substantially. One life only, extra challenging fights, vie for a place on the elite hiscore table.Casual
Casual mode unlocks when you complete just one level of the main campaign. It offers a lot less challenge and a lot more salvage loot, making for a relaxing shoot-em-up ride up through the game as far as the first Warship encounter. Practice your moves in relative safety, or just watch the pretty explosions.Survival
Unlocking the bonus Survival Mode gives you a huge upgrade budget to customize your ship just once then hurls you into an endless battle against increasingly ferocious odds and a limitless armada of enemy Warships.Duel
Face the elite enemy ace pilot in the campaign and you'll unlock the bonus Duel Mode where you can challenge the ace alone (with his 5 elite henchmen... hey, he is a bad guy!)
Release date
Allicorn Games
Age rating
Not rated

System requirements for PC

  • OS: Windows 7
  • Processor: 2+ Cores, e.g. Intel Core i3
  • Memory: 1 GB RAM
  • Graphics: GeForce 100 series, Radeon HD 4000 series
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 800 MB available space
  • OS: Windows 7
  • Processor: 4+ Cores, e.g. Intel Core i7
  • Memory: 2 GB RAM
  • Graphics: GeForce 300 series, Radeon HD 6000 series
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 1 GB available space
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Last Modified: Sep 17, 2019

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448 items
Unlocked checkpoint 3
Destroyed an Elite Warship (Level 40)
Maxxed shields
Upgraded a secondary weapon
Collected 3 Warship perks in one game
view all achievements
46 items

Heckabomb reviews and comments

Translated by
Microsoft from Russian
Unexpectedly nice twin stick shooter than that reminding me Asteroid Bounty Hunter, mainly gradation levels, where first we fly and crumble asteroids-earning points for improvement, and the next level just destroy the waves of enemies-trying to Survive a certain time, and so the whole game, periodically interspersed levels with bosses, invasions of aliens and duel with "Aom". Only Asteroid Bounty Hunter Representative Horizontal scrollers, there is a typical shoot'em up with a top view on the round arena. Pleases a large variety of opponents with the same great diversity of their attacks: you will fly everything from small asteroids and plasma clots causing a bit of a DMG, to homing missiles and mines that are at once two of your shields (and considering that the level is usually Starts with 2-4 Shields, it's half, and that's all, your KP). Well lined up levels where you need to fight, let's say we are given the goal to survive two minutes, during this time in certain seconds will appear certain groups of enemies, on the same level you can take a number and bombard enemies by beating lasers From afar, and next time let out on a minefield where already from the first seconds in you flies a volley from a dozen homing rockets that accordingly demands different approach and tactics of behaviour. And the whole gameplay consists of such subtleties: homing missiles we can shoot down our fire through the entire level, while the mines can not destroy the main weapon until they are activated, gradually in the game appear opponents not just shooting at The place where you are, and beating "in advance" in the place where you will fly, if you keep the speed and direction, and the farther, the more such opponents and the better they calculate your movements, before each level only we choose-to spend points on Additional. Shields and bombs or on so necessary improvements and purchase of various additional weapons to choose the right depending on the level that is to be-during the game all this and much more have to analyze in a fraction of a second, this and gives those necessary sensations from excellent The hidden arcade gameplay that is in this game. There is no Plot as such, just a set of levels. The Music is unobtrusive and sometimes perfectly complements the doers on the screen. I Do not know how to control the controller and problems with looped vibration, but the keyboard is a classic scheme: WASD is responsible for the movement of the ship, mouse for the direction of fire, depending on the simultaneously clamped keys have 8 directions of movement According to the classic octagonal "Wind Rose", of course, requires habitations at first, but then nothing prevents you to quickly react and leave the shells in the millimeter of the collision, which is to do the whole game, if you want to survive... The visual series has both pros and cons, special effects juicy, on the screen occurs at once a lot of things, minus in the fact that behind all this you need to watch, not to miss your ship chasing a rocket that will carry you with a single hit. And here is the main problem, after which you immediately understand the negative reviews of the game-the game is too long color gamma. Sometimes you run to a level with a light "background", opponents who let you into the white homing missiles-on the result you are either looking at any feeding signs of motion point on the screen, or die not knowing what. The same story with an excessively dark background and ships launching a swarm of small black rockets, which are already accurate and not visible. As a result, with a long game, from constant attempts to consider the special effects of all the important details in such a range of shades-you experience almost physical discomfort. You can either get off or take breaks often. Total: A great arcade game to which you need to get used to, will surely throw you a shuttle and fully will experience your concentration, and in return will take pleasure in a couple of evenings.
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