Heavy Bullets
About
Armed with a simple yet stylish revolver and six devastatingly plump bullets, you must reset the security mainframe to restore order and reap the rewards of a job well done. To succeed in the game, players will need to move carefully and make smart use of their bullets, items, and the environment as rushing into new areas is the fastest way to get killed in the untamed wild of the neon corridors.
Limited Ammunition - Begin each attempt to reach the mainframe with just six bullets for your revolver that must be picked back up after each shot and manually reloaded one by one - make them count.
A Plethora of Items - Discover items and perks to aid you on your way to the mainframe. From homing bombs and coin magnets to a teleporter and high heels, each item will change up your approach. Choose wisely as you can only carry one item unless, of course, you find a backpack.
Shopping and Banking - While death is permanent, money in the bank can live on for future attempts at reaching the mainframe. Make a deposit or withdrawal from one of many conveniently placed automatic banking machine throughout the facility. Or just blow your cash on a shopping spree - up to you.
Life Decisions - Invest in items like Life Insurance or a Last Will that, if carried during the time of your unexpected death, will save your money, bullets, bombs, and keycards for your next attempt.
Aggressive Creatures + Malfunctioning Security - Face down dozens of nasty creatures lurking around the colorful hallways and the now malfunctioning security drones meant to defend against those same creatures.
Limited Ammunition - Begin each attempt to reach the mainframe with just six bullets for your revolver that must be picked back up after each shot and manually reloaded one by one - make them count.
A Plethora of Items - Discover items and perks to aid you on your way to the mainframe. From homing bombs and coin magnets to a teleporter and high heels, each item will change up your approach. Choose wisely as you can only carry one item unless, of course, you find a backpack.
Shopping and Banking - While death is permanent, money in the bank can live on for future attempts at reaching the mainframe. Make a deposit or withdrawal from one of many conveniently placed automatic banking machine throughout the facility. Or just blow your cash on a shopping spree - up to you.
Life Decisions - Invest in items like Life Insurance or a Last Will that, if carried during the time of your unexpected death, will save your money, bullets, bombs, and keycards for your next attempt.
Aggressive Creatures + Malfunctioning Security - Face down dozens of nasty creatures lurking around the colorful hallways and the now malfunctioning security drones meant to defend against those same creatures.
System requirements for Linux
Minimum:
- OS: Ubuntu 13.04
- Processor: 2.0 GHz
- Memory: 2 GB RAM
- Storage: 300 MB available space
System requirements for macOS
Minimum:
- OS: 10.6 or later
- Processor: 2.0 GHz Intel Core 2 Duo
- Memory: 2 GB RAM
- Storage: 300 MB available space
System requirements for PC
Minimum:
- OS: Windows XP or later
- Processor: 2.0 GHz Intel Core 2 Duo
- Memory: 2 GB RAM
- Graphics: DirectX9 - Nvidia / ATI / Integrated
- DirectX: Version 9.0
- Storage: 300 MB available space
Last Modified: Mar 14, 2024
Where to buy
Steam
Top contributors
Heavy Bullets reviews and comments
Translated by
Microsoft from French
Microsoft from French
The principle is rather fun, we immediately think of eldritch as well for minimalism as for the mechanics of play. If we laugh by shooting the first monsters, the management of the bullets quickly becomes a real headache against the turrets as long as their Hitbox is difficult to access.
The bugs are entinging the experience, I have regular micro jerks on my config (i5 & GT 640m) while the game is frankly light visually. Moreover, the management of the impacts is sometimes questionable at the level of the turrets with lasers that cross the walls... Horribly frustrating when you are already making so much effort to preserve the slightest heart.
The lack of finish really spoils the pleasure in the medium term.
Translated by
Microsoft from French
Microsoft from French
Dungeon crawler... Yes that we know... but Dungeon crawler FPS... Mmmh!
(for lazy-the summary at the beginning)
Summary: best quality/price, pretty colors/graphics, retro but not too (good compromise), original, difficult but simple grip, configuration of the keys possible (playable gamepad? I do not believe) and especially even if the music is little present the submertion is total! ... very good game very effective, beautifully colorful, interesting monsters with specific pattern and sounds that allow the differentiating. A lot of die & retry, learning patterns both at the level sections of levels and monsters, very jouissive and little stressful to what one might believe.
Your first "run" will be (until your first clash of the final boss... no spoil) immersive, intense and so slow because you will make straffs (not sideways) out of the wall story to see what will you arrive...
For finishing the game at 100%, Speedrun included (first video game Speedrun of my life... personally) the game itself is simple, easy to understand and repetitive (but not boring because everything is random.. I would come back afterwards) so it will appeal to old people who have played on Atari or Comodor and today's youth call of/counter Strike... see even the game hungry for retro style but not casual play.... because Yes playable mouse but still difficult (grip in 5 minutes Chrono on the other hand!!)
The main and not negligible point is that the game generates randomly (but not at 100%) because each run will be unique, level pattern/monsters and bonuses/stations (medbay, Bank, etc.) will be more or less where you can expect them and may not be the same! so run harder than others!
less negative however, the game can jerkoff this happens (pay attention to the options of the VSYNC genre to disable preferably) and above all can become frustrating as you have Murphy's law on your back! (principle of having the game against you: few bonuses, well placed monsters and/or an effective group of the turret genre hidden behind a Bush and a monster in front who invites you to kill him... and Pan! kill from behind X_X) last negative point and/or positive depending on who will play is the fact that the difficulty is not programmable... so you can have a disconcerting ease to make the first level in 45sec... as in 1.45 mins... because some monsters apparently only at the next level could get into the level and OH SURPRISE! ^^