Heritage Game Jam 2020 - Block 101
About
Best played in 16:9 and with headphones.
Background:
Most people choose to live their own lives and ignore the evil that can be happening around us. The evilness/darkness in the game is a metaphor to cyberbullying, racism, and other forms of societal negativity. A psychological horror game experience in a Singapore HDB setting.
The game starts out in a peaceful scene representing the uninterrupted lifestyle of day-to-day Singaporeans, seemingly unaware and oblivious to the presence of a darkness/evil gateway. This is only sensed by a single passerby in the first scene, other than the player himself.