Hide & Seek (s_richardson_fanshawe)

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About

Partners: Spencer Richardson & Chris Pollock

Technical Aspects:

1. Tessellation & Geometry Shaders
Lumped together because Geometry Shader only creates Normal, Bi-Normal, Tangent matrix

2. Normal, Specular, Opacity Mapping
Both characters have normal and specular maps. Tress trunks and ground have Normal maps. Tree leaves have normal and opacity maps

3. Defered Alpha Transparency
Transparent objects rendered in separate pass so both transparent and opaque objects can be lit

4. Full Deffered Render
Lighting is calculated on the third pass while combining the transparent and opaque objects

5. Text Rendering
Separate shader program to render text to the screen as a "Forth Pass" 

6. Multithreaded Animation and Animation Blending
Although not taken full advantage of in this demo animation is multithreaded and there is blending between animations 

Gameplay
Hide and Seek!
Go to the statue in the middle of the area and interact [E] your character will count. 
The other character will "hide" randomly in the play area and you have to go find them.
Interact [E] with them and they will respond!
Rinse and Repeat!

(Other controls displayed in bottom left corner of the game screen)

Platforms
Release date
Developer
s_richardson_fanshawe
Age rating
Not rated

System requirements for PC

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Hide & Seek (s_richardson_fanshawe) screenshot, image №2366390 - RAWG
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Last Modified: Apr 27, 2020

Where to buy

itch.io