Hunters' Path
About
Guide a squad of 17th Century zealots through haunted New England woodland, giving evil spooks a taste of steel and musket fire.
Gather coins to trade for Holy Water, Silver Bullets, and Sacred Ashes - special holy weaponry suited to particular situations.
Encounter choices that could offer rewards, or a branching path. Will you use precious resources to give nearby dead last rites, or save it for a tough foe? Will this chest contain a pile of coins, or will it sprout teeth and give chase?
Classes:
- Musketeer - single-shot musket, can use the Special Silver Bullets
- Knight - armoured, has a short-range sword
- Halberdier- uses a longer-ranged halberd
- Gunner - armed with the latest (and slightly anachronistic) advances in technology - a sturdy Puckle Gun
- Dragoon - uses a pepperbox percussion pistol
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Disclaimer: demo/prototype ends shortly after the miniboss.