Illville: Return instructions
About
Groomy 3D adventure, the moain objective of which is to escape from a provincial town whose life depends on a secret organisation. All the main character's attempts to get out of the horrifyng place as quickly as he possibly can move him away from the desired road home.
The enemy may be the most insignificant character and friends will be afraid to show their faces. But remember that even during the hardest moments you are not alone. There is always someone keeping their eye on you. Who do these eyes belong to? A friend or an enemy?
Not only your freedom depends on your actions but the whole ciry too.IllvilleThere's no made of transport which will allow you to enter the city except by rail. It looks like there was life just before your arrival but don't be deceived by this illusion. It's streets are so narrow and the inhabitants are so unfriendly that a sense of peril will not desert you throughout the whole game.Key features:
The enemy may be the most insignificant character and friends will be afraid to show their faces. But remember that even during the hardest moments you are not alone. There is always someone keeping their eye on you. Who do these eyes belong to? A friend or an enemy?
Not only your freedom depends on your actions but the whole ciry too.IllvilleThere's no made of transport which will allow you to enter the city except by rail. It looks like there was life just before your arrival but don't be deceived by this illusion. It's streets are so narrow and the inhabitants are so unfriendly that a sense of peril will not desert you throughout the whole game.Key features:
- A complex plot which requires communication with the characters to understand.
- Gameplay is in the spirit of classical adventure games with puzzles and thoughtful dialogues.
- Every your action affects to the characters both directly and inderectly.
- Items from the inventory are automatically used
- The game is not a horror, nor does it contain jump scares but it has an eerie and mystical atmosphere.
System requirements for PC
Minimum:
- OS: Windows 7 64-bit
- Processor: Quad-core Intel or AMD processor, 2.5 GHz or faster
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 460 GTX
- Storage: 8 GB available space
Recommended:
- OS: Windows 10 64-bit
- Processor: Quad-core Intel or AMD processor, 2.5 GHz or faster
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce 750 Ti GTX
- Storage: 8 GB available space
Illville: Return instructions reviews and comments
Translated by
Microsoft from Russian
Microsoft from Russian
Product received for free Illville: Instructions for Return. ACT 1-a small, somewhat damp prologue, to an interesting in perspective thriller.
Plot.
The Story of a companion involved in the creation of virtual games of the next generation. A Companion who went to the little-known city of Illville, and still does not know what it will lead. However, we do not know it until the end, because the first Act, it is essentially familiarity with the game and the story.
Gameplay.
The Game is very strong tied to the inspection of all that is only possible, because when skipping the slightest moment, can not activate the trigger need events. For example, we can not communicate with the machinist, until we pass a series of dialogues between the police and the station commander, although the necessary communicator is available from the beginning, but it can not be used. There are no hints, which complicates the process a little. Locations in the game a little-train, station, a small area in front of the station. In the rest of the gameplay is normal-explore the items needed to take, use where you need (automatically, that is, choose the item does not need). Everything as always in the quests.
Separately I would like to say the following (especially Razrabam): There is a phone, it can be removed and look at everything through its display. Only It is not convenient, and does not give anything. Perhaps the phone will be used in the next chapters, but now it is obviously superfluous.
Illumination of subjects would be desirable, for it is possible rigidly to blunt not having found a banal suitcase on the top in the beginning. There is certainly red color of the cursor, but it does not help very much, plus tends to fall cleanly when running, which is not good.
This was discussed at the forum, but still. Dialogs cannot be skipped. There are important things, but it would be more convenient if there was a notebook with them, rather than such a system.
Saves only 2 and can only be used once. At the same time it is not stipulated, though it is possible to guess. Apparently the developer tried to make his version of the old saves that were said in Resident Evil, but there they were conditionally reusable depending on the availability of printed tape. Here It is not, that IMHO superfluous complication. Although The game is quite possible to pass in one go, but nevertheless.
Loading each room (and they are very compact, and their only 3, counting the area) somewhat annoying. It's a small jamb, but it is.
Graphics and sounds.
The Picture is generally decent, for a small studio, and the first act. There is no synchronization of lips and speech (lips do not move at all), but IMHO it is not very fundamentally. There is an English voice, but somewhat strange, because all the characters are quite calm and adequate, but the GG is strongly distinguished by the accent and emotionless (hysterical he in one word). The Music is normal.
As a result.
For lack of neutral evaluation, the finger will still be up, but IMHO, at the moment the game is somewhat syrovata. That is understandable, because it is the first act of history, made to the same small studio. If the continuation still will be, and the Razrabi take into account the controversial moments of the first act, perhaps we will wait for an interesting story. We'll see.
5 cards from 10 http://steamcommunity.com/sharedfiles/filedetails/?id=1126176713 P. S: If this review was useful for You put like, and also add friends and subscribe to me as a curator-Reviews online