✝IN LOVING MEMORY✝
About
GMTK 2021 Game Jam Theme: "Joined Together"
MINIMUM REQUIREMENTS
- 2x Players
- 1x Gamepad
- 4x Players
- 2x Gamepads
- Carry the coffin until the end of the hallway and put it on the altar.
- Try to stay synchronized with the other players.
- If a pallbearer is to far from the coffin, he will drop it.
- If a pallbearer is hit by an obstable, he will also drop the coffin.
- If the corpse get out of the coffin, you lose.
- Pallbearers have a stamina system. The higher they lift the coffin, the quicker they will walk. But they also get tired more rapidly. If they run out of stamina, they will rest for a few seconds.
- Karl Fayeton
(PlayStation Gamepad 3D model courtesy of Alexis Bastieri)
Music tracks- Astronomia by Tony Igy
- Marche Funèbre (Sonate pour Piano n°2), Frédéric Chopin
- Unity 2021.1
- Audacity
- Photoshop
- Unity Plugins: ProBuilder, DOTween, Rewired
The famous meme video of the fabulous Dancing Pallbearers.
- I made this jam solo, so graphics and sound are pretty basic, unfortunately.
- I didn't know how to make a proper ragdoll, so I used Spring Joints on capsules to tie them together, which can cause bugs (but they're fun to watch so it's ok).
- The most difficult design challenge was to teach players how to hold the controller together without having to make special art.
- I didn't have my headset, so audio mixing was made with the crappiest laptop built-in speakers. Sorry about that.
- I wanted to keep keyboard compatibility, but gameplay just didn't feel right without analog controls. The game only works on gamepad with analog triggers.
- On the first draft, players were able to separately lift the coffin and walk forward. I tied the two commands on the same axis to better fit the theme (Joined Together), and to make the game more accessible.
- After the jam I will upload a new build with alternative joystick Y-Axis controls in addition of triggers.