Average Playtime: 4 hours

Infinite Space III: Sea of Stars

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Sea of Stars continues the Infinite Space series of games that defined the genre of short-form space roguelikes in Strange Adventures in Infinite Space (2001) and Weird Worlds: Return to Infinite Space (2005). It compresses a galaxy-spanning starship adventure into the space of a single sitting, but as the game world is randomly generated each time you play, you will keep coming back for more. There is enough variety in items, aliens and special encounters that you will always discover something new - no two sessions play the same.

Sea of Stars begins in the Glory star system, in an area of space known as the Purple Void for its colorful nebular clouds. The long-isolated Terran colony of Hope has discovered the secret of faster-than-light travel, and an age of interstellar adventure has begun. Choose your starship and blast off into the Infinite Space in search of fame and fortune! Travel from star to star, explore planets and discover strange lifeforms and artifacts left behind by ancient empires. Find technology to upgrade your ship and gain allies to grow your flotilla. Encounter bizarre and delightful alien races, trade with them or blow them up - the decision is yours. And sometimes, you will face an existential threat to all life in the sector, and get to save the world.
Release date
Digital Eel
Digital Eel
Age rating
Not rated

System requirements for PC

  • OS: Windows XP
  • Processor: 1.8GHz
  • Memory: 2048 MB RAM
  • Graphics: 256MB OpenGL compatible
  • Storage: 500 MB available space
  • Sound Card: 16-bit stereo sound

System requirements for macOS

  • OS: OS X 10.9
  • Processor: 1.8GHz
  • Memory: 2048 MB RAM
  • Graphics: 256MB OpenGL compatible
  • Storage: 500 MB available space
  • Sound Card: 16-bit stereo sound
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Last Modified: Sep 17, 2019

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Infinite Space III: Sea of Stars reviews and comments

Translated by
Microsoft from Deutsch
Space,... Infinite Expanses,... Extraterrestrial Life Forms,.. Space Pirates and,.. Why the Hell has the Planet just exploded? That's how much I felt in one of many Games in Infinite Space 3. The Game is an indie game with an average Playing Time of 35-40 Minutes if you line up well. If you are too hectic and if you want too much at the Beginning and above all too much other Attacking, the Game can be over after just a few Minutes. Also welcome is the too early Death due to not heeding a Warning about black Holes nearby. Personally, I think this Game is a lot of Fun, even for a few Games in between, but they make you really Happy. If you don't have the Time for a longer Game right now, or you need a little Break from another Game, then this Game is absolutely suited to that. You can choose between three Ship classes, Scout, Science Ship and Warship, each with its advantages and its Disadvantages, depending on whether you prefer to Baller through the Galaxy, just explore it or explore it scientifically. For a long time, however, the Game does not offer much Appeal at some point, because you have explored and seen everything and know about how to proceed in order to achieve a great Result. Clear Recommendation for In Between, no Recommendation if you are looking for Something That binds you to The computer for hours for a one-time Play.
Translated by
Microsoft from Russian
[ENGLISH comments See at bottom] the First two parts of the Boundless Cosmos appeared 10 years ago. At that time there was not such a variety of bagels that can be seen today. For some reason the audience then poorly perceived the game. I Remember I had a good reaction Bobika in the comments to his review (ag.ru)-"so can and the lack of a sewa we will write in the merits of this game???" Well, there is no merit at all. And the third part suddenly unexpectedly came out again and moved in 3D. This is the most obvious and practically the only change that catches the eye at first. And It's time to ask--and this three--de why you needed it at all. People are just crazy about navigation. I honestly don't know. The orientation really became uneasy, which seems to contradict the idea of the simplicity of this game, but on the other hand-there is something in it too. In fact, there are other changes not so quickly noticeable. First, the ability to upgrade ships. Now It is really possible to make a strong flotilla out of every detail. Second, the world is a little more lively-many fly somewhere, and in general, the previously explored planet can suddenly meet someone (especially if it is someone's home world). Thirdly, something new also appeared (including race), and some of the old one was revised. For example, Hyperdrive has ceased to be an imboy, but it is still useful. And finally, the battle has changed a lot. First impression-Now they are very fast. Even the opportunity to speed up the time in the battles is gone, which seems to hint. In fact, the battles are different, and I was very impressed when I saw them a bit. Yes, already one possibility of getting out of the hyperspace to any point of battle often changes everything. And This polna even some enemies. Separate battles do break up into several skirmishes in different places. Also changed the role and behavior of fighters, meet space bases. ---There are more changes in this 3rd release that are not visible at glance. Most importantly battles is now very much different from Weird Worlds and I like them much more. In fact I even surprised after playing a while. (There is chance though that I forgot something for past years) As for 3D navigation... It may be questionable change but not exactly bad. Overall I find UI pretty usable.
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