Interstitial Hyperdreaming
About
Fly your way through space as the famous pilot Syrma, destroying ships from the villanous Persean Federation and the treacherous West-Magellan Industrial Conglomerate, using state of the art military equipment to do so - or at least you think you are! What difference does it make if it's a dream?
Featuring:
- Theoretically infinite upgrades (is anything actually infinite?)
- 3 ships from 3 classes to battle
- Upgrades galore - will you fight with a wingman, bulk up your calibre, execute your foes or extend your vision? The choice is yours!
- Unending gameplay for unending fun
- Lots of bullets
- Particle effects!
As for the controls, they be:
- WASD/Arrow keys to move
- Left click to fire bullets/missiles
- P to open/close the shop
- Shoot the enemies until they fall apart into pieces
- Pick up coins to use for upgrades
- Die to choose a special prestige upgrade
- Have fun!
And, if you're interesting, a proper manual to all of the upgrades:
- Damage: Increases how much damage each bullet/missile you or your drones fire does
- Rate of fire: Increases the rate at which you shoot bullets every second
- Speed: Increases how fast you move through space
- Critical Hits: Increases both the chance of a critical hit, as well as the damage a critical hit does. Every bullet has a chance to inflict extra damage with a critical hit, which is indicated by stars being emitted when an enemy is hit.
- Extra Wingman: Gives you a friend! It'll shoot things for you.
- Extra starting money: Increases how much money you start with on a new playthrough.
- Enemies drop more money: Increases the money dropped from each enemy for each kill.
- More bullets: Makes you fire more bullets each time you shoot, which deal half as much damage as your main gun.
- Execute: Gives a small chance of each bullet instantly killing an enemy if it hits them whilst they are below 50% health. Like a super-critical.
- Reduce enemy HP - Reduces all enemies' healths by a percentage.
- Increase view range - Increases the camera's view size, letting you see more of the playing field at once.
I really like how this game turned out gamefeel-wise; it's pretty fun to just play without a goal in mind, at least for me! I think the endless upgrades suit that well (and I'm especially glad about them since I figured out a way to actually make them endless pretty easily!), and I like how quickly the player's power ramps up too - though maybe that goes up a bit too quickly. Honestly, I would've loved to add about 3 more classes of ships to the game to make the endgame challenge even greater, but it's a bit ambitious to try add in 18 ships whilst keeping everything else up to standard as well.
Generally, I think, what I'd have liked to add to the game is more "stuff", maybe even some story to it; right now it's a little open ended, and once you run out of new upgrades and enemies to shoot at it becomes a little repetitive content-wise. I suppose one way of fixing that would be to slow down the game's progress, but that doesn't feel right - what I always love about these sorts of games is how quickly they pick up, so I didn't want to sacrifice that for extra playtime. Really, I guess what I was going for was something like Shellcore Command, if you've ever heard of that. It's a really fun retro shooter, and I took a lot of inspiration from that in this game, so one way of solving the content problem might be just going in a similar direction and adding in some storyline and progress, whilst keeping things open enough. Whatever the case, I'm glad you played the game (and read through all that too!), and I hope you enjoyed playing it as much as I enjoyed making it! Thank you!