Average Playtime: 1 hour

JCB Pioneer: Mars

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About

WHAT IS JCB PIONEER: MARS?
JCB Pioneer: Mars drops you onto the surface of The Red Planet. Your mission: To survive and prepare Mars for future human colonization.

Experience incredible survival sandbox gameplay and explore Mars using a selection of futuristic, ultra-rugged JCB vehicles designed specifically for the challenge. Mine precious materials, construct large-scale buildings and research new technologies to ensure humanity's future lies beyond planet Earth.

Soon, you'll be able to team up online with other Pioneers to expand your base and earn special rewards. JCB Pioneer: Mars brings the harsh reality of the Red Planet to life with detailed high definition graphics, vehicle physics and weather effects from Unreal Engine 4.Key Features- A hardcore blend of survival and construction gameplay
- Mine new resources, construct buildings and research new technology to grow your colony
- The power of Unreal Engine 4 provides players an ultra-realistic, breath-taking planetary experience
- Traverse the planet using highly futuristic heavy-duty construction and mining vehicles designed by actual JCB engineers
- Overcome everything the hostile environment throws at you including meteor strikes, dust clouds and electrical stormsComing to Steam Early Access
Release date
Developer
Atomicom
Publisher
GamesCo, Atomicom
Age rating
Not rated
Website
https://www.jcbpioneer.com/

System requirements for Xbox One

System requirements for Nintendo Switch

System requirements for PC

Minimum:
  • OS: Windows 7 64-bit (or later)
  • Processor: Dual Core Processor
  • Memory: 4 GB RAM
  • Graphics: Modern Dedicated Graphics Card
  • Storage: 16 GB available space
  • Additional Notes: DirectX End-User Runtimes (June 2010)
Recommended:
  • OS: Windows 7 64-bit (or later)
  • Processor: Quad-core Intel or AMD, 2.5 GHz or faster
  • Memory: 8 GB RAM
  • Graphics: Modern Dedicated Graphics Card
  • DirectX: Version 11
  • Storage: TBD MB available space
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Last Modified: Dec 4, 2020

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Top contributors

Sinkler

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100.00%
Happy Trails One Star
Reached a distance of 2km from the base.
100.00%
Corrosive Shielding Two Star
Upgrade Corrosive Shielding on the suit or vehicle to Level 4.
100.00%
Expert Scout Rank
Reached the Expert Scout Rank Level 18.
100.00%
Corrosive Shielding One Star
Upgrade Corrosive Shielding on the suit or vehicle to Level 2.
100.00%
Mining Copper One Star
Mining 100 Copper resources using a vehicle.
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JCB Pioneer: Mars reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review Conclusion after 40 Minutes of Play .. My Opinion after a short Game: Just awesome. It's nowhere near as realistic as Take on Mars, but just as "mean," small Mistakes are mercilessly punished. For this, progress in Base construction Is as easy as placing it from The Swimming Pool in the Living room (The Sims ^ ^). Carrying raw Materials around is a bit annoying, but okay. Why is the hardcore mode so far available? No matter. Then take good care .. Oh, with "T" can you scan for Raw Materials and Boxes? Well, stupid, who immediately takes all the Ramsch to find out later that you can't put the Stuff down anywhere. Without it disappearing-.-The Game automatically stores in certain Places and when You stop it yourself, you can't SAVEn. Where do you get Oxygen from and why the Hell do you choke in Habitat? Missing probably Another Component. So far it looks exciting, although not an ultimate chic graphic, but .. Quite nice. Strange Error Messages when Leaving the Game "The Server has ended unexpectedly" do not seem to have any negative Consequences on the saved game Balance (I hope very much!!). My Advice: Just test it, try everything and NOT stuff the Rover with all The rubbish at the Beginning:D Verdict after a few Hours of Play .. In the first STUNDEN! If you are guided by the Tutorial Helpfully, you will learn how to Deal with the raw material reduction, first Upgrades of Vehicles, etc. One should stick exactly TO the procedure of the Tutorial! At the Beginning, you just Want to build something else (Wind Power Plants, for example), you quickly realize that you can't find the Raw Materials necessary for the Construction yet!! Or the required raw Material Deposits are unreachably far removed. Some Special Features satisfy Fast Players the Fun of The Game: When you Finish the Game, sit in the excavator buggy somewhere far away. If you are in the habitat After the next Loading process, the Rover stands LEER parked in the Garage. It can happen that the Player inventory is just as empty-.-This is probably the Main Reason for the negative Reviews. However.. Who looks closely suddenly finds new Boxes spread around the Base (or even in the Pampa, where the Buggy had "got stuck"). In other WORDS NO, the Inventory hasn't gone away, just * spawnt * at the buggy's last Location a Chest with the stuff that you can pick up at any time. Nice also: These (silver Boxes) disappear automatically when you have cleared the empty ones. One Manages to drive the Buggy down for miles from the Base. You do NOT need to start the whole Game all over again! It would be useful to walk back to the Base on Foot (so that experience points flow when Entering the HUB) if this is still possible. Then finish the Game (save + quit) and then restart JCB Pioneer and select "continue game." The Pioneer and his Buggy are then back in the Base, without Inventory, but you can repeat that. If you've noticed where that was. But a Bug is very annoying: The "Refinery" likes to swallow itself and then doesn't do anything at all. This seems to happen if you want to have several Jobs executed in a row. During the Task Planning, there were sufficient Raw Materials, but .. Either they have removed Raw Materials by Hand for Production or other Basic Raw Materials have been converted and are no longer Available-.-At present, you cannot delete the Tasks-.-!!! You can Bypass this Bug simply by placing only one job at a Time. The Research Tree for many Things (Buggy/Pioneer) is very many. direct. Exploring "may" one theoretically do everything. However, As soon as you apply the Upgrade on a Side Load, all previous Intersections are disabled. This is mean, because you don't even have a look at what you could have chosen so much in the other Research Branches. Conclusion: As soon as you find out that you can drive in front of a Building and have Access to the vehicle inventory AND the inventory OF the Building with "F." (Instead Of Unit dragging the Crap around with the Pioneer ^ ^) the Game is a bit lighter. Upgrades cost GELD and Research Points, which you don't have enough of at first. So the Game remains attractive despite annoying Driving around. Because with the Upgrades, the lower Events (corrosive environment) no longer have any Damage effect. As long as the Upgrade > Damage .. Often Repairs are necessary (even on the Buggy!) therefore do not despair if with "1" the Nanorerevalording remains gone. The necessary "Ammunition" must be carried and stored in one of the quick use slots. In the event of An energy Shortage, unnecessary Buildings of the juice can be turned off in the Stroke (does this not actually MEAN HAB??). Until you can build new Power Plants.
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