Average Playtime: 2 hours

Subsistence KANGAROO GAMES

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About

Subsistence is a sandbox, first person, open-world survival game. Struggle to build a base and gear-up in the hostile environment. Defend yourself from wildlife and AI hunters (who also build bases in the world). Progress your base technology for advanced item crafting and upgrades. Farm crops, raise small animals and harvest and refine resources to rise in dominance in the world. If you enjoy open-world sandbox survival games, resource gathering and grinding to build a base, you may enjoy playing the early access version of the game.Current features: Singleplayer sandbox experience (the multiplayer component is in development)
Crafting mechanics.
Dynamic base building.
Weapon upgrade system.
Mining and refining of ores.
AI Hunters (with AI base building).
Farming.
Animal husbandry.
Food cooking mechanics.
World day-night cycle.
Temperature change based on time-of-day and altitude.
Character hunger/thirst/strength mechanics.
Character clothing system.
System for inviting/removing players to access bases.
Central power system for bases (base items require power to function).
Npc enemy leveling system.DISCLAIMER (PLEASE READ):The public Early Access is intended for those interested in supporting the project and participating in it's continued development. You will most likely experience balancing issues, performance issues, bugs and missing features. If you are looking for a complete gaming experience, I would recommend allowing some time before trying out the game. There are many YouTube game-plays showing the current state of game. I am the sole developer of the project, which I work on in my spare time as a passion project. I feel this is important to mention, so that those considering playing the game can make a more informed purchase decision. A full detailed list of the updates since launch can be viewed here: http://steamcommunity.com/app/418030/allnews/.Goals of the project:The aim is to integrate the kinds of base-resource micro-management typically found in RTS titles, into a boots-on-the-ground shooter. Each base has an underlying economy of power and raw materials that must be maintained and expanded in order to rise in dominance.
The focus is not of primitive survival (although there are many elements during the early-game), but instead a focus on the base, its security, technology and resources.

Platforms
Release date
Developer
KANGAROO GAMES
,
ColdGames
Publisher
KANGAROO GAMES, ColdGames
Age rating
17+ Mature

System requirements for iOS

iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6, iPhone X S, iPhone X S Max, iPhone X R, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8, iPad Mini 5, iPad Mini 5 Cellular, iPad Air 3, iPad Air 3 Cellular

System requirements for PC

Minimum:
  • OS: Windows 7+
  • Processor: Intel Core 2 Duo E4600 2.4ghz or Athlon 64 x2 Dual Core 5200
  • Memory: 2 GB RAM
  • Graphics: Geforce GT 460 or Radeon HD 3800
  • DirectX: Version 9.0
  • Storage: 1500 MB available space
Recommended:
  • OS: Windows 7+
  • Processor: Quad Core
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 760+ or Radeon HD 6950
  • DirectX: Version 9.0
  • Storage: 1500 MB available space
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Last Modified: Feb 23, 2023

Where to buy

App Store
Steam

Top contributors

Sinkler

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iBarin

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Subsistence KANGAROO GAMES reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review Conclusion: 9/10 The Game is addictive, only one more loot box then I stop. It's not a Game for everyone, though. I love playing without a Quick Trip and without a mini map, where something can still be discovered ^ ^ What many denounce that it's hard to make a Fire at the Beginning, makes it just so exciting. I also think that one's corpse is difficult to find. This makes it attractive to get to know the Map quickly and to think About strategies on how to survive. If I just want to play It I want Minecraft, Medieval Engineers or the xte Stupid survival * yawning * game where I get 300Litres of water when I click 2 Minutes on the Lake, throw on the automatic Wooden press that is attached to the Landing Pod, and from the first Tier 500 not get perishable Food. That makes the Survival rather annoying, because I wonder why? If it's so easy to get at Things, then it can also be omitted. This is different. Even after 32 Days survive, it happens to one that the Bear behind the Rock is overlooked you just don't listen and wake up somewhere and that just before Night. Then it's called erach, run or quickly collect Fire and lose the Loot. Fierce, but the same should be. Resources Management is also important. I once had a Chicken in the Stable, but that consumed so much that it almost killed me. I realised at some point that my Supplies of Berries, Water and Apples were slowly sinking and I'd rather slaughter the Chicken. Another time I realized that the Cartridges were used up by the evening Wolf hunt. But I needed the Meat, but Cartridges are rare-> So Techniques consider how to more efficiently lay down the Animals in order to survive permanently. So no matter how long I play, a small Mistake can lead to Death for a long Time and have that activated without Hunter. I didn't weigh myself until the 2nd or 3rd Score. Technically, the Game charges unspeakably fast, few Bugs and Glitsches, it is only 1 GB in size and Also looks quite handsome. As a Programmer, I wonder how big development teams can't achieve anything. This is, after all, just early Access and has captivated me more than many AAA Titles in recent Years.
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Translated by
Microsoft from Deutsch
Early Access Review First, I give the Game 65/100. Subsistence is a typical Survival Game: Looten (+ Farms), crafting, building and surviving. As far as nothing New, the Wheel is therefore not reinvented. Still, the Game does its Thing well. Survival at the Beginning is demanding, the Crafting System is consistently intuitive and logical if something "grindy," i.e. it gobbles up many Resources and you should think carefully about what you want to use your Raw Materials. It should be noted that there are two additional Resources in this Game: Electricity and Mass. I haven't met the Concept in other Games and I like it because it's innovative and varied. Subsistence wants to appeal above all to hardcore Survivors: Think Carefully About what your Ammunition uses for, which Animals you use, how and when, and how you handle your Raw Materials and also includes thinking about when your Devices Slayer on or prefer to save Electricity. Even at the simplest Level without the "Hunter" (AI), the Game is challenging. Adorned with a beautiful World, as well as graphically good-looking Building objects + Placeables, building your own Accommodation is Fun and rewarding. The Game takes its Time both ingame and in Development, you should know that. Due to the slow Progress, it takes time to build a satisfactory post. Furthermore, the Game is only developed by a single Person-you simply can't expect monthly Updates with a lot of new Content. I would see more Automation for the Future, as well as more craftable Power Sources (such as bspws. Water Wheels, etc.) to wish. With the new Weather Update, it would also be nice if in the future you could collect the Rainwater for your Plants, which the ones still need for a very intensive Care at the Moment. Many People rightly criticize the Looding System over boxes that happen to Be on the Map. You are mostly sure of these Lootboxes, because you can't make everything you need yourself, or not in the Quantities you need. The System is frankly less internal and should be revised again. If you are not sure yet, you can look again in a Year and see what has happened up to then.
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