Average Playtime: 5 hours

Jimmy and the Pulsating Mass

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Jimmy and the Pulsating Mass is a Japanese-style RPG made by a guy from Texas. It was very much influenced by SNES-era jRPGs, particularly Earthbound, Final Fantasy 5, and the Breath of Fire series, among others. It was also heavily influenced by Yume Nikki.

The game takes place in the dream of an eight-year-old boy. When an alien entity appears and threatens his family and the stability of the dream world itself, Jimmy sets out on an adventure to save his family and eradicate the threat of the Pulsating Mass. Along the way, Jimmy will have to work with his family, confront his own shortcomings, and brave the creeping nightmares of his subconscious.

Features:
-Full-length Japanese-style RPG.
-Classic turn-based combat with some modern sensibilities.
-A big emphasis on exploration.
-As an empathetic kid, Jimmy gains the ability to imagine himself as several of the monsters he meets, allowing him to interact with the world in new ways.
-These different transformations can also be leveled up, granting Jimmy higher stats and new abilities.
-A story for adults delivered from the perspective of a child.
-Jokes.
-Unspeakable horrors.
Platforms
Genre
Release date
Developer
Kasey Ozymy
,
HousekeepingGames
Publisher
Kasey Ozymy
Age rating
Not rated
Website
http://rpgmaker.net/g/jimmy/

System requirements for PC

Minimum:
  • OS: Microsoft® Windows® XP / Vista / 7 (32-bit/64-bit)
  • Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
  • Memory: 512 MB RAM
  • Graphics: 1024 x 768 pixels or higher desktop resolution
  • Storage: 400 MB available space
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Last Modified: Aug 28, 2019

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Jimmy and the Pulsating Mass reviews and comments

Translated by
Microsoft from French
Wow que dire de plus, Jimmy and the Pulsating Mass est un de ces jeux qu'on oublie pas de si tôt. Ce jeu m'a rapellé mes premières expériences en tant que gamer, avec des jeux comme Earthbound, Chrono Trigger, Final Fantasy VI, etc (SNES) J'ai adoré son histoire particulière, poétique, à la Earthbound, bref après plusieurs années de création Kasey Ozymy nous a pondu un jeu en or. + Contenu gigantesque je suis rendu au Post Game et je n'ai pas encore tout vu. + Soundtrack rafraîchissante et intelligente. + Personnages avec une "psyché" profonde. + Gameplay comme Earthbound, mais beaucoup plus stratégique. - La diffilculté du jeu m'a un peu rebuté, mais depuis avec les nombreuses mise à jour il y a un mode Facile. Wow what more can I say, Jimmy and the Pulsating Mass is one of those games we do not forget so soon. This game reminded me of my first experiences as a player, with games like Earthbound, Chrono Trigger, Final Fantasy VI, etc. (SNES) I loved his particular story, poetic, like Earthbound, After a few years of development Kasey Ozymy did a fanatastic game. + Gigantic content I went to the Post Game and I have not seen everything yet. + Refreshing and intelligent soundtrack. + Characters with a deep "psyche". + Gameplay as Earthbound, but much more strategic. - The diffilculty of game was a little to much for me at the beginning but now with the updates the game have a Easy mode.
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Translated by
Microsoft from Swedish
I've yet to finish the game, but there's SO MUCH to do in it that I feel okay writing this review now. *Jimmy...' is a dream allegory. A sometimes whimsical, sometimes frightening game about the human experience. This might sound like unnecessarily big words but I really feel like it's accurate. It's a silly, funny, scary, magical adventure but at the same time very relatable. I could go into detail, but really, the more I leave untold about the story etc the more you have to experience. The game system is also clever. In combat the protagonist can switch between forms, like an on-the-fly job system a la FF5. One form might be good at dealing physical damage, another healing, another stealing etc. You also have party members with more static roles. Enemies also range from quirky to horrifying. Usually they have some sort of gimmick that makes them more than just a pile of stats to take down (protip: stealing can have unexpected results). I should also mention here that the game does not ♥♥♥♥ around. Bosses in particular will demand some strategery to beat. Just spamming your strongest attack isn't going to cut it here. There IS an easy mode if you run into trouble though, so it's no biggie. Outside of combat your 'jobs' have field actions, like being able to shake/move things or to fit into small spaces. Sometimes using them are mandatory, but you'll be surprised at how much hidden stuff there is to find with them. And not just a treasure chest or two either, I'm talking whole secret areas here. Again, it's ridiculous how much stuff there is to find and do in this game. If you want a funny, heartfelt and challenging RPG you can't really do better than this.
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