Average Playtime: 2 hours

Juicy Realm

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The Order of Things... Disrupted
"Many years in the future, humanity looks upward in despair at plants, now standing atop the food chain. How could they have been so arrogant..."
Only when plants began sprouting arms and legs and developing self-awareness did humanity truly begin to understand the menace that these once photosynthesis-dependent creatures posed. No one could understand how the plants took this large evolutionary leap in such a short time, something that took their animal counterparts millions of years to accomplish. One thing is certain, now is the time for humanity to make their stand in order to stay at the top of the food chain.

As one of the first explorers of the newly discovered plant empire, you must continuously drive deeper and deeper into the enemy's lair. Defeat bizarre and colorful fruits while retrieving new gear, weapons, and resources to defend yourself and expand your base camp.
If you're unable to defeat the overwhelming destructive force of the plant army alone, invite a few friends to lend a hand and help you discover the secrets behind this strange new world.

Game Features
*Rougelike elements with random zones, treasures, and monsters
*Loads of special weapons and items
*Unique and incredibly detailed art style
*Expand your camp and unlock new features
*Solo campaign and local multiplayer

Release date
X.D. Network Inc.
SpaceCan Studio
X.D. Network Inc., X.D. Network
Age rating
Not rated

System requirements for iOS

iPhone 5, iPhone 6 Plus, iPhone 6s, iPad Seventh Gen, iPad Mini, iPad Pro 9.7, iPhone 1 1, iPad Air, iPad Seventh Gen Cellular, iPad Third Gen, iPhone 8 Plus, iPad 7 5, iPad Mini 5 Cellular, iPhone 7, iPad Mini 5, iPhone X S Max, iPad Air 2, iPhone 5c, iPad Pro 9.7 Cellular, iPad Pro Cellular, iPad Air 3 Cellular, iPad Mini Retina, iPhone 7 Plus, iPhone X S, iPad Mini 3, iPod Touch Seventh Gen, iPad 7 1, iPad 8 1 2, iPad 2 Wifi, iPhone SE Second Gen, iPad 2 3G, iPod Touch Sixth Gen, iPad Pro, iPad 6 1 2, iPad Pro Fourth Gen, iPad Mini 3 Cellular, iPad Pro Fourth Gen Cellular, iPad Mini 4G, iPad 7 2, iPhone 1 1 Pro Max, iPad Air 2 Cellular, iPad Mini 4 Cellular, iPad Mini 4, iPhone X, iPad 8 7 8, iPad 7 4, iPhone 6s Plus, iPad Third Gen 4G, iPad 7 6, iPhone 4S, iPad Air 3, iPad Pro Second Gen Cellular, iPhone 5s, iPad 6 1 1, iPad Mini Retina Cellular, iPad Fourth Gen, iPad 8 3 4, iPhone 1 1 Pro, iPad Pro Second Gen, iPhone X R, iPhone SE, iPhone 8, iPad Fourth Gen 4G, iPad 8 5 6, iPad Air Cellular, iPhone 6, iPod Touch Fifth Gen, iPad 7 3

System requirements for PC

  • OS: Windows 7+
  • Processor: 1.8 GHz Processor
  • Memory:  4 GB RAM
  • Graphics: Intel(R) HD Graphics 5500
  • Additional Notes: OpenGL 3.2+
  • Graphics: nVidia GeForce GTX 560 series or higher / AMD HD 6870 or higher
  • Additional Notes: OpenGL 3.2+

System requirements for macOS

  • OS: Mac OS X 10.8, 10.9, 10.10
  • Processor:  1.8 GHz Processor
  • Memory: 4 GB RAM
  • Graphics:  Intel(R) HD Graphics 5500
  • Additional Notes: OpenGL 3.2+
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Last Modified: May 4, 2020

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Juicy Realm reviews and comments

+ Remarkable art and animations.
+ Shooting and upgrade system feels nice.

- Narrow Vision modifier is just so horrible. Can't imagine who's gonna enjoy not seeing anything in a couple of meters in a bullet-hell game. Cleared rooms also get dimmed vision which is WUUUT?
- Melee weapons are a joke.
Translated by
Microsoft from Spain
References, killer pineapples and a singular Juicy Real aesthetic is a Rogue-lite procedural 2D isometric, with a cool and fun art direction cardboard (the best style of Western cartoons today), developed by SpaceCan. Roughly speaking, Juicy Real is a RL more of the heap (Reuniéndo the usual characteristics of the genre): Permanent Death, prioritize the difficulty, generation procedural of scenarios, little narrative, etc. In this sense, JR is not an innovator of the genre. Where They settled the boys of spaceCan their effort (to be something special), is, undoubtedly in the amusing aesthetics and all that contemplates (scenarios, modeling of characters, animations, etc.,). A Rogue-lite more, yes, but very funny and with some winks that make you laugh. Gameplay We Will Have at our disposal five characters: Each one with unique abilities, mobility/health values and different initial weapons. Most of the characters are not different from each other (except the unique ability and features [Mobility and Health]), as well as how to approach the scenarios and enemies. Likewise, we will have a maximum of two slots to equip weapons (be it melee or distance), with a repertoire of the same quite decent. As I mentioned, the generation of scenarios is procedural, but the sequence of difficulty and bosses is structured. We'll Witness various biomes, each of them with their traps, creatures and corresponding interactions (personally I thought that, with the scenarios faltered a bit). The approach of progression is identical to any RL: Clear enemy Dungeons and once fulfilled this task, continue advancing. The game has no reward system, so once dead, there is no chance to actively and passively improve our character or weapons, which greatly detracts the replayability of the game; This pays negatively when the player decides or does not embark again. In other words, there is no unlockable content, which reduces the long-term incentive. The difficulty has been very criticized by the hardgaming, basically because the combat can be slow, which carries a blow in the curve of difficulty; Normally when we play a RL, we are accustomed to unbridled action, which clearly does not happen here (not to the intensity of other titles). While the difficulty of the game can be graduated (Easy, normal and difficult), in normal difficulty has been quite simple, suffering from a dynamism that can be slow for the most demanding. The dynamism of the game increases as we go forward (the first biome is terribly boring, which can give a very bad impression if you decide to limit your frame of reference to this first stage), but of course the difficulty curve can result Bland if you are demanding (at least during the first levels). The gameplay has been smooth (beyond all the above), as all roguelite, intuitive and quick to learn. Of These five hours I have played, I have no complaints regarding errors, everything has worked very well for me. Technical Aspect Graphically Speaking, it is a pass; It has a cardboard tune that is very influenced by the current cartoons, which can lead to being a very attractive game for younger and not so young. In Addition to this, the level of animations, character design and scenarios have not been neglected (although the scenarios in my opinion are a bit simplistic; much more could be exploited). In This respect I have no major complaints. The sound direction itself falters, both in sound effects and in the OST; It's nothing remarkable. Also, at the time of posting this scan, there is no way to set the sound values. Pro and Cons: + Graphically very funny. + Local multiplayer. + As all Roguelite, highly replayable. -Little or nothing innovative. -There is No reward system (or unlockable content), which can lead to the user leaving the game for lack of incentives once all available content is exhausted. -For The moment little content. Finally, I would like to note that the two people who make up the SpaceCan team have committed themselves to increasing the content (I don't know why they did not launch it in a state of early access; bad play on the part of SpaceCan). It Is important to take this into account when criticizing the little content offered by JR, which is where it suffers most. I look forward to all the content that they plan to integrate. In short, if you want a mix of Fruit Ninja with Enter the Gungeon, wrapped in a picturesque aesthetic, is your game. Recommended in offer price (4.99-5.99 $), despite its little content that it has today.
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