Jupiter: SSS
About
This was a solo developed entry for Interstellar Game Jam 2: Time Control. This project was made in 5 days with all programming and design being done by myself. Music and sound effects were acquired from online sources. The vast majority of art assets were acquired from online sources.
Stop the asteroids from reaching the bottom of the screen by shooting them or by getting them caught in your gravitational field. Launch sideways to catch stray asteroids and slow down time. Time slows more the further you launch and speeds back up as you return to the center.
Controls:
Aim - Mouse
Fire - Left Click
Reload - Right Click or fire when out of ammo
Charge Launch - Hold A or D
Launch - Release A or D
Cancel Launch - Press spacebar while charging launch
Pause - P
Attributions:
Space Background - VectorPixelStar (https://vectorpixelstar.itch.io/space)
Heart sprite - xXAshuraXx (https://xxashuraxx.itch.io/heart)
Asteroid Art - GameArtForge (https://opengameart.org/content/asteroids-set-02) [Images have slightly been pixelized]
Gun sfx - Grant Evans (https://soundbible.com/2071-Winchester-1873-Single-Shots.html) [Modified by clipping out segments of the whole file]
Level music - Harvey Carman (https://www.harveycarman.com)
Intro music - Harvey Carman (https://www.harveycarman.com) [Cut out the first ~15 seconds]
Various sfx - Kenney assets (include link - www.kenney.nl)