Kabin is a short experiment in making a horror game, I recently finished working on a project for several months and had a few weeks left before halloween so decided to see what I could make in that time.
I tried to play with light and shadows as the main theme.
Kabin is the End result!
Hope you enjoy.
Tested and Optimized currently on:
Minimum Recommended Settings (Ultra Settings) 30-40fps
-intel core i3 dual core 2.5ghz, 8gb Ram, Integrated intel Hd 520 Graphics
Dev Machine: (Ultra Settings) 70-90fps
-Amd quad core 3.5ghz, 16gb Ram, GTX 1050ti 4gb discrete GPU
v0.0.7 Optimization Update Changelog:
-Following Lets Play by ProofReadFire
-Halved the dynamic lighting (Torches now use pre baked lighting, reduced light count in lighter and candles from two
point lights each to a single light, instead of two flicker colours each light randomly selects one of 4 colours per flicker
cycle, increasing colour depth and halving lighting overhead)
-Doors can no longer be 'grabbed'
-added 'glint' to initial key to make it easier to spot
-added a collision volume to wall torches to make lighting easier
-reduced wall torch count, reasons cited 'less light is scary' and 'number of dynamic lights induces lag'
-increased intensity for burning candles (intensity will drop but not so dramatically)
-increased intensity for zippo (illuminates a greater area but not too much)
-Reduced candle to count to prevent player induced lag (from lighting literally every candle they come across)
-rebaked level lighting to improve optimization
-reduced cycle count between crowbar hits to allow it to hit more often
Recently updated to v0.0.6 after a great lets play by EyeDisconnected games! check them out on Youtube!
-Updated collision on Crowbar so it doesnt get hooked on geometry
-added pointer system to indicate whether an object can be picked up/extended/interacted with
-updated attenuation and intensity on wall torches to make them illuminate a greater area, additionally did so with the lighter
-lighter no longer gets dropped when lighting candles
-added additional torches to the lower levels
-changed the held item location, brought it closer to player and offset to the right to make it easier to see what you are doing while holding larger items.