Average Playtime: 4 hours

Leap of Fate

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About

Leap of Fate is a unique blend of isometric perspective, furiously-paced action, and roguelike elements. As one of four technomages hiding in the shadows of New York City, your time has come to confront the Crucible of Fates, a mysterious testing ground that will magically pit you against your own psychological demons. Your journey through the Crucible has you fighting hordes upon hordes of enemies and overcoming deviously laid traps. Your tools are your lightning-fast shadow walk, the powerful glyphs you find, and the magical skills that you upgrade along the way. Your reward for survival? Unspeakable power and a chance to uncover your true fate.

Key Features:
  • Experience an extremely fast and satisfying action game, built around the ability to Shadow Walk
  • Upgrade over a hundred magical skills, through an innovative system of randomly-generated skill trees
  • Discover the profound and intense stories of four characters, told through beautifully illustrated cinematics
  • Explore a modern-day cyberpunk fantasy spanning cybernetics labs, dark alleys and secret societies

Challenge
Combat in Leap of Fate is extremely quick and deadly. Not only will you face more than a hundred different types of enemies, ranging from pit fighters to mad cultists and hidden turrets, but the procedurally generated levels will keep you on your toes at all times. Be warned; once you die, you must restart from the beginning and try again. Hopefully, you'll have unlocked new permanent upgrades to help you along.

Magic
Within each game session, you will find many opportunities to gain magical power. In addition to the game-altering glyphs you randomly find along the way, there are more than a hundred magical abilities total, spread across the Mobility, Attack and Passive skill trees. The twist in Leap of Fate is that skill trees are randomly shuffled, ensuring that each game differs from the previous one. On one run¬¬, you'll float over pits and disintegrate enemies with Atomic Flash, while in the next, you'll be wielding a projectile-reflecting technology while calling upon the Greys to abduct your foes for you.

Characters
In Leap of Fate, you play one of four mages, each with their own distinct gameplay style and storyline:
  • Aeon, the shadow mage: Psychologically scarred by years of oppression in a secret society
  • Big Mo, the cyborg technomancer: Wrestling to come to terms with his dual nature
  • Mukai, the spirit channeler: Struggling to regain control of her mind from three powerful entities
  • Rasimov, the rogue occultist: A centuries-old mage on an endless quest to cheat death

They say this place makes you face your own fears, your own demons. But it can also reveal your fate, if you survive the trials.
Platforms
Metascore
80
Genre
Release date
Developer
Clever-Plays
,
Clever-Plays Studio
Publisher
Clever-Plays Studio, Clever-Plays
Age rating
Not rated
Website
http://www.leapoffategame.com

System requirements for PlayStation 4

System requirements for PC

Minimum:
  • OS: Win XP
  • Processor: Core 2 Duo
  • Memory: 4 GB RAM
  • Graphics: Discreet video card
  • Storage: 2000 MB available space
  • Sound Card: Yes

System requirements for iOS

iPhone 4, iPad 2 Wifi, iPad 2 3G, iPhone 4S, iPad Third Gen, iPad Third Gen 4G, iPhone 5, iPod Touch Fifth Gen, iPad Fourth Gen, iPad Fourth Gen 4G, iPad Mini, iPad Mini 4G, iPhone 5c, iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6, iPhone X S, iPhone X S Max, iPhone X R, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8, iPad Mini 5, iPad Mini 5 Cellular, iPad Air 3, iPad Air 3 Cellular, iPod Touch Seventh Gen
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Last Modified: Feb 6, 2023

Where to buy

PlayStation Store
App Store
Steam

Top contributors

Sinkler

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iBarin

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Leap Of Fate - On doit échapper à un culte dans ce Roguelike || P&G [FR]
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Dan Field
View all videos
63,466 items
2.94%
Seen it All
View every fate in the game.
2.94%
Beyond Good and Evil
Unlock all of Rasimov's permanent upgrades.
2.94%
True Rogue Occultist
Playing Rasimov, activate the Immortal ability 6 times and finish the game with full health.
2.94%
Built to Survive
Have 15 health.
2.94%
Road to Victory IV
Complete 120 missions.
view all achievements
51 items

Leap of Fate reviews and comments

Translated by
Microsoft from Deutsch
Product received for free Advance: This Game was just gone too hard for me. In my entire Season, I've come no further than Level three. What's more, I haven't really experienced that I would have improved even a little bit in this game in my Entire Game. I know I'm a pretty miserable Gamer, ergo it can just be a complete Debility on my part. Now I expect only one Game to leave you at least the Illusion of an Opportunity. Let me put it this way: There are two Types of heavy Play. Number one is the all-too-famous Dark Souls (that's even managed!). Yes this Game is frustrating, but I felt I could learn from my Mistakes and gradually improve to the point where individual Passages of the Game were then doable. This is helped, for Example, by the fact that there was no final Game Over, that is, a Situation in the Game, which is deleted when All game Progress is achieved. In this Game, though, there's such a thing. It's even the Default Mechanism. So once I've consumed all my Lives again, I start completely from scratch. While that's frustrating, it wouldn't be the Problem if this Game didn't still have a second Commonality. It has an extremely high Random Factor. For example, the Game provides me with random Improvements and Abilities. If what the Game goes to me is something, it is almost a March through (then at some point level three comes Along and it always ends for me). If the Game doesn't, you're Unlucky. The whole thing would not be so bad if it were possible to acquire Improvements once then also have a new Game. The Game would always be very hard too, but the Restart wouldn't be so damn frustrating. This goes further. There are Challenge cards in this Game, these Challenge cards can sometimes appear, and more often they have a task such as: Collect a Lot of X of Mana, get rewards if you succeed, lose Points if you can't make it. Problem only: There is one of the Characters who has a very big Problem with regenerating Mana. How has this Character never succeeded in creating this Challenge. That wasn't because of my Style of play, it was simply because of the Character. I find it frustrating when we kick random Elements to the Shin like This. In The same way, chance Determines the Difficulty of final Opponents in a Level. In fact, They are derived from the Improvement of Standard Opponents. If it is a certain Default Opponent, the Disadversary is not a Problem ... Vice versa... Just just annoying. Of Course, you can now say: I like this Mechanism, and I'm good enough in this Game to pull that off. In this Case, the above Part of the Review can be completely ignored. Now there are Games where that would have made me less upset. The Jump-and-Run Victor is such an Example to me. Graphics and Presentation had never taken away there in such a way that it would have annoyed me that I did not continue to play this Game because it was not good enough. With Leap-of-Faith, though, that's exactly my Problem: I'm interested in the story, I find the Layout awesome, I like the Graphics, I like the Gameplay (exclusive of what I wrote above!) And otherwise, too, the Thing is just very sympathetic. So, in The End, to my absolute Frustration, I have a game far too difficult For me that I am still interested in. And the Cherry on the Cream is that it's very hard for me personally. You could have just given this Game a "Noob mode." If the Game realizes that there is nothing to do with the Player, log in and offer a "super easy mode." Maybe you can't generate Awards or anything like that, but at least there is an Opportunity to get the Content you've acquired. _ _ FAZIT _ _ Why do I make the Game despite everything meckled a Recommendation? Because, apart from the high Degree Of Difficulty, do not fault it. If you want this high Chance influence and have the masochistic Ambition to hang me through the Game, you get a really good Game. For a Casual Player like me who has only a few Hours a week to play due to job, further education, Friends and Girlfriends, it's probably just way too frustrating, too heavy, and therefore not rewarding.
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Translated by
Microsoft from French
Beautiful graphics, correct gameplay. The game is interesting. We go up the levels and when we die, we lose everything and we start over. It can be frustrating, but it makes the game last. 4 characters with their own skill, a skill tree that is unlocked at stake. You have to choose your trump card to get as far as possible. There are several types of enemies, from the easiest to the most difficult. Different decorations. Frankly, very good game. We always try to go as far as possible and that's not a small deal.
Put aside rogue mechanics and see what's left: a pretty good isometric action.
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