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Microsoft from Deutsch
Microsoft from Deutsch
Update 2:
Finally there, but it still applies the comment below. Software manufacturers or distributors who come up with something like that do not even belong in the store. Serise providers name at least one date.
Paid in December and until today not all parts get. Then the money also only book off when you deliver. The game itself is very pretty and the story exciting. Again: When will 4 and 5 come?
Update: Even on demand no clear help. It was only the customer service and not involved in the development. - Yes, who the hell else is in charge of you ??? Instead, it is referred to just one should look fter in Itunes. This is more than cheeky and borders on rip-off. I will boycott such business models in the future and generally buy nothing more from Square Enix.
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The only game to ever make me cry. Next to God of War one of the most emotional stories a game has ever told - a story that will stick with me forever.
«Blew my mind»
«That ending!»
I'd call this game an interactive story in which you decide at certain points how the protagonist acts which in turn influences how the rest of the story plays out. The protagonist, a young girl that returns to her place of birth to attend academy. What makes her special and what the whole story revolves around is that she has somehow aquired the power to rewind time, coupled with a dream or view into the future which paints a dark future of destruction for her hometown, reminiscent of the Upside Down from Stranger Things (this games does not have horror elements, however).
What divides people over this game is the emotional reactions the game devs try to elicit from the player. The narrative revolves around the protagonists former childhood friend who at some point lost her father, became estranged from her mother and despises her mother's new boyfriend, lost the protagonist as her best and only friend when the protagonist moved away, found a new best friend which went missing shortly before the story begins, got into drugs and then got thrown out of college for that. The game begins with another tragic event happening to her and the game ultimately is about how the protagonist tries to fix things for her using her power and, but that depends on your choices, succeeds or fails at it.
Some will find the game exceptional, some will not like it.
Very fitting OST, think two of the songs made it to my spotify lists.
This game is the epidemy of atmospheric to me. The soundtrack, art design, color pallet, suburban location creates such a unique experience which I actually felt. From the moment Max put headphones in her ears and started to walk in the school hallway and Syd Matters - To All Of You starts to play, I knew I was in for a treat. Yes, the voice acting was strange at a times for some characters, lip synch was terrible, but it can't take from what the game has - character and spirit.
«OST on repeat»
I really wanted it to be good too. At least, I went into into assuming it would be a well-written, highly emotional tale about characters I love. Unfortunately I was mistaken.
The story is fine. It kept me invested enough to keep sluggishly wading through the tepid mess that is the game. I'll admit that I admire the balls the writers had to (SPOILERS) make the ending render everything you do in the game completely pointless. But for a game that is meant to be focused on and is most praised for it's characters, they sure were the most annoying fucking hobgoblins on the face of the Earth. The protagonist is boring and explains everything she does to the player. Worse is her best friend, who everyone seems to love for some reason. She gets some of the worst lines I have ever heard in any game, which is saying something looking at the quality of writing in most games. It is painfully obvious throughout the entire 'experience' that the writers are some guys in their late 30's with no knowledge of how people under 20 speak.
In terms of meaningful choices I rarely gave two shits as I didn't care about what happened to the characters. Any part that could be actually emotional is ruined by one of the characters involved saying something that sounds like a bot wrote it. I at least liked the part where you go into the alternate dimension and have to decide whether you should euthanize your best friend or not. It truly was emotional and showed the makers of the game really do have skill somewhere inside them. Unfortunately it isn't long until we are catapulted back into the shitty assbitch dimension we came from.
The gameplay is standard but a bit more than you'd get in another episodic game like The Walking Dead. I found the puzzles dull and uninspired, which was disappointing considering the possibilities of the player being able to literally rewind time. I had a good time in the short segment in the diner where you can talk to multiple people, discovering small tidbits of information that you can then manipulate them with after rewinding. This was much more exciting then the other times you must find information, which involves tediously going through the speech tree and rewinding for a good 15 minutes.
The final good thing about the game I have to say is that the atmosphere was superb. This obviously goes hand-in-hand with the environments, which I loved. They took very simple places like a school or a dump, and visualized them in wonderfully unique ways, as well as filled them with small details to pour over.
In short, in the 13 hours it took me to complete the game, about 1 hour altogether showed any true potential. Only buy it if you're an edgy fuck, (it's OK, we all had that stage) and/or LOVE meandering, pointless games.
(Also almost forgot to mention that it crashed on launch when I bought it, which took 2 hours of googling to fix)
The story is fine. It kept me invested enough to keep sluggishly wading through the tepid mess that is the game. I'll admit that I admire the balls the writers had to (SPOILERS) make the ending render everything you do in the game completely pointless. But for a game that is meant to be focused on and is most praised for it's characters, they sure were the most annoying fucking hobgoblins on the face of the Earth. The protagonist is boring and explains everything she does to the player. Worse is her best friend, who everyone seems to love for some reason. She gets some of the worst lines I have ever heard in any game, which is saying something looking at the quality of writing in most games. It is painfully obvious throughout the entire 'experience' that the writers are some guys in their late 30's with no knowledge of how people under 20 speak.
In terms of meaningful choices I rarely gave two shits as I didn't care about what happened to the characters. Any part that could be actually emotional is ruined by one of the characters involved saying something that sounds like a bot wrote it. I at least liked the part where you go into the alternate dimension and have to decide whether you should euthanize your best friend or not. It truly was emotional and showed the makers of the game really do have skill somewhere inside them. Unfortunately it isn't long until we are catapulted back into the shitty assbitch dimension we came from.
The gameplay is standard but a bit more than you'd get in another episodic game like The Walking Dead. I found the puzzles dull and uninspired, which was disappointing considering the possibilities of the player being able to literally rewind time. I had a good time in the short segment in the diner where you can talk to multiple people, discovering small tidbits of information that you can then manipulate them with after rewinding. This was much more exciting then the other times you must find information, which involves tediously going through the speech tree and rewinding for a good 15 minutes.
The final good thing about the game I have to say is that the atmosphere was superb. This obviously goes hand-in-hand with the environments, which I loved. They took very simple places like a school or a dump, and visualized them in wonderfully unique ways, as well as filled them with small details to pour over.
In short, in the 13 hours it took me to complete the game, about 1 hour altogether showed any true potential. Only buy it if you're an edgy fuck, (it's OK, we all had that stage) and/or LOVE meandering, pointless games.
(Also almost forgot to mention that it crashed on launch when I bought it, which took 2 hours of googling to fix)
To me, this was a "Meh", but I can clearly see the potential here, so I'm giving it a Recommended instead.
Basically, I want you to try the game, and judge it for yourself.
Now, here are the issues I had with the game:
Personally, I failed to relate to the characters around me. This caused me to just play the game for the gameplay. And if you ask anyone about TellTale's gameplay, they'll probably all agree that it is not the most exiting of things.
I ended up getting stuck once, and managed to not understand the puzzle section.
Overall, I just felt like the game fell flat on every turn.
Now, why do I want you to try this? - Because some of my friends love it.
to them, this tells an exiting story through direct means. They get to interact with the characters themselves and each choice feels true and meaningful.
Life is Strange is a weird one... :)
Basically, I want you to try the game, and judge it for yourself.
Now, here are the issues I had with the game:
Personally, I failed to relate to the characters around me. This caused me to just play the game for the gameplay. And if you ask anyone about TellTale's gameplay, they'll probably all agree that it is not the most exiting of things.
I ended up getting stuck once, and managed to not understand the puzzle section.
Overall, I just felt like the game fell flat on every turn.
Now, why do I want you to try this? - Because some of my friends love it.
to them, this tells an exiting story through direct means. They get to interact with the characters themselves and each choice feels true and meaningful.
Life is Strange is a weird one... :)