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Life is Strange review
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by Victor

I really wanted it to be good too. At least, I went into into assuming it would be a well-written, highly emotional tale about characters I love. Unfortunately I was mistaken.

The story is fine. It kept me invested enough to keep sluggishly wading through the tepid mess that is the game. I'll admit that I admire the balls the writers had to (SPOILERS) make the ending render everything you do in the game completely pointless. But for a game that is meant to be focused on and is most praised for it's characters, they sure were the most annoying fucking hobgoblins on the face of the Earth. The protagonist is boring and explains everything she does to the player. Worse is her best friend, who everyone seems to love for some reason. She gets some of the worst lines I have ever heard in any game, which is saying something looking at the quality of writing in most games. It is painfully obvious throughout the entire 'experience' that the writers are some guys in their late 30's with no knowledge of how people under 20 speak.

In terms of meaningful choices I rarely gave two shits as I didn't care about what happened to the characters. Any part that could be actually emotional is ruined by one of the characters involved saying something that sounds like a bot wrote it. I at least liked the part where you go into the alternate dimension and have to decide whether you should euthanize your best friend or not. It truly was emotional and showed the makers of the game really do have skill somewhere inside them. Unfortunately it isn't long until we are catapulted back into the shitty assbitch dimension we came from.

The gameplay is standard but a bit more than you'd get in another episodic game like The Walking Dead. I found the puzzles dull and uninspired, which was disappointing considering the possibilities of the player being able to literally rewind time. I had a good time in the short segment in the diner where you can talk to multiple people, discovering small tidbits of information that you can then manipulate them with after rewinding. This was much more exciting then the other times you must find information, which involves tediously going through the speech tree and rewinding for a good 15 minutes.

The final good thing about the game I have to say is that the atmosphere was superb. This obviously goes hand-in-hand with the environments, which I loved. They took very simple places like a school or a dump, and visualized them in wonderfully unique ways, as well as filled them with small details to pour over.

In short, in the 13 hours it took me to complete the game, about 1 hour altogether showed any true potential. Only buy it if you're an edgy fuck, (it's OK, we all had that stage) and/or LOVE meandering, pointless games.

(Also almost forgot to mention that it crashed on launch when I bought it, which took 2 hours of googling to fix)

Other reviews24

[i]Life Is Strange[/i] is probably a masterpiece full of flaws. It's one of my favorite [i]walking simulator[/i] games and it has one of the most memorable characters and feelings that i had in a game. [b]Graphically[/b] is great, has a paint filter with pencil drawings on everything with a soft pastel palette which gives the game a dreamy and teen vibe overall. It's not very detailed and a lot of the photographs and graphics on the walls look like hand drawings. The [b]soundtrack[/b] is amazing, composed by a lot of indie artists, match the hipster vibe of our protagonist [i]Max[/i] and the moody and sad story, it goes incredibly well at all times, really fits every scene in particular and as a whole game scenario. [b]Voice acting[/b] is decent, the timbre of the voices is good but the speech feels sometimes weak. The bad lip-syncing doesn't help at all sadly. You probably gonna find a lot of people who would say that [i]Max[/i] has a very questionable voice acting, which is an opinion that i also had in the first episode, but the more you know her, the more than that shy and scared voice becomes essential for her as a character. [b]Gameplay[/b] is very simple, just a point and click mechanic with an interesting time travel feature that makes the game fresher given that u cant take every path the game offers (usually) and unlock some extra dialog. This same feature makes the game impossible to fail, which along with the simplicity of the game as a whole, it becomes one of the most accessibles games out there. [b]I liked[/b] the mystery plot of the story, and how the game focuses on characters, giving a lot of dialogue, reading journals, SMS, and how the environment itself tells you a story every time. You get to know characters directly (by pure dialog) and very indirectly, like by just looking at the scenario. The main plot, the power of time travel, makes the game very loose to interpretation which in addition to the overall emotional drama, makes it very personal. Although, you should take into consideration that the game will never resolve this and it is their intention. The real main plot is the relationship between [i]Max and Chloe[/i] and the death of the last one. Dialogs are very good for the most part, they are very genuine and representative for which character is speaking and the time and scenario of the game. Characters are the best part of the game, most of them are very likeable and unique. [i]Max and Chloe[/i] are probably two of my favorite characters on a videogame ever, both very different but complementaries. [i]Max[/i] makes a great protagonist for a [i]walking simulator[/i] given her introspective nature, emotional but very introverted mind with a power that forces her to interact with the world, which, she isn't very good at it, making her very genuine and honest at all times. Her power acts as a second chance for every event that she thought of surpassing her comfort in order to do what she really wanted to, a thing that is very connected to her blame for never answering her best friend that now is dead. [i]Chloe[/i] makes the perfect drama character given her tragic nature, loneliness, and rebellious personality, making her very relatable. [b]The main problem[/b] i can find on this game, that it is on every [i]Life of Strange[/i] game, and in a lot of these [i]walking sim / interactive story [/i]games, is that the end is reduced to a binary choice and that all the choices you choose before that, doesn't matter. In fact, you can play the last chapter and still complete the game. However, i think because of the nature of the main plot and because the choices do matter before the end and are reflected in the world, this game is all about the progress before the ending, and i got a lot of entertainment and emotions during it that i forgot the negativity i felt in the ending. Overall, i think if you are a person that loves story-driven games, you like emotional dramas and want a very accessible game, Life Is Strange might be the masterpiece that you are looking for, i don't want to spoil anything, but there is at least one episode that makes the game worth it.
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enough to make me cry and shit myself 10/10
Telltale's best.  Oops, I mean Dontnod's best.
Absolutely no idea why or how so many people love this game. Granted, there's a kind of peacefulness and nostalgia that a lot of the more slice-of-life moments capture, which I for the most part enjoyed. I think this is captured best in the early episodes where you're just walking around the school, examining items and listening to the relaxing and autumnal indie-folk soundtrack - that or the scene where you're exploring Chloe's room and Lua by Bright Eyes Starts playing. I found myself being able to get lost in the peaceful and somewhat bittersweet rhythms of high school life during these segments. 

However, any segment of the game where a character opens their mouth is somewhat of a disaster. Really, truly, a terrible depiction of high school students. To their credit, a lot of games and movies and tv shows get high schoolers wrong, but this game is truly something else. It reads like it was written by someone who never went to high school in the USA and actually only really knows about American high school from watching poorly translated episodes of Beverly Hills 90210. The writing in this game is stilted, cringey, and occasionally just bizarre. As of yet, I haven't heard anyone offer good reasons for this is not the case, but if you have some, id love to hear them.
Would be so good if Chloe wasn't insufferable and the story didn't wet the bed in the end
«Reviewers bribed»
Made me cry ( more than one time )
Thank you DONTNOD.
«Blew my mind»
«Time-tested»
10/10
So... This is OVERATED as fuck.

THIS REVIEW MIGHT CONTAIN SPOILERS

The characters are boring stereotypes of what a 40 year old french man thinks teens (millenials) are.
Chloe, a grade A bitch. Max, boring and has no emotion.
Villain, uninteresting, bland and came out of the bloom.
The background characters are bland and have no real weight on the story.
The only character I was actually interested in was Kate Marshall, but she was completly toss to the back after, like, episode 3.

The dialog and dellivering, OMFG!!! AAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!

That's so fucking bad and cringy. Just... omg...

Contrary to most say, I actually like the art style and aesthetic of LiS, even if it looks iffy sometimes, mainly on close ups on the models faces.

The story... As a LLLOOOOTTTT of plot holes, contrivances, paths that lead nowhere (I'm speaking to you Episode 4...), things that are left unexplained.
Yet, I enjoyed it when I played for the first time.
But the most I thought about it, the least I started disliking it.

The soundtrack, pretty darn good. As an art student I hear that type of music in my school and believe that fits the game's theme, characters, period and setting. (I have the CD for LiS:BtS, and it is a banger)

The choices you make during the game are pretty much meaningless.
If you want to play a game where you decisions really matter and change the story, go play Detroit: Become Human or early Telltale Games like The Wolf Among Us.

This game has a LOT of problems, yet I think it is a pretty good on time play game.
Doesn't have that much replay value.
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«Disappointment of the year»
«Boooring»
Until near the end of the "game" its a near unsufferable 90's teen drama projected into modern days.

The last chapters big revelation dont save the title from the trainwreck ending and lack of real choices.
Pretty good game, I liked the plethora of characters and the big twist, decisions felt meaningful, definitely worth jumping into.
«That ending!»
«OST on repeat»