Average Playtime: 5 hours


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“[A] surprising iPhone and Apple Watch bestseller is pushing the boundaries of fiction” - boingboing.net
“This is the best game on the Apple Watch” - Time.com

Lifeline is a playable, branching story of survival against all odds. Using your iPhone, iPad, or Apple Watch, you will help Taylor make life or death decisions, and face the consequences together.

Acclaimed writer Dave Justus (Fables: The Wolf Among Us) weaves a gripping interactive story through the aftermath of a crash landing on an alien moon. Taylor is stranded, the rest of the crew are dead or missing, and Taylor’s communicator can only reach you.

A totally unique experience enabled by modern devices, this story plays out in real time. As Taylor works to stay alive, notifications deliver new messages throughout your day. Keep up as they come in, or catch up later when you’re free. You can even respond to Taylor directly from your Apple Watch or your iPhone lock screen, without launching into the app.

Or, dive in and jump back to earlier points in the story, and see what happens when you make a different choice. Simple actions can have a profound effect. Complete any single path to restart the story and unlock this mode.

Lifeline is a deep, immersive story of survival and perseverance, with many possible outcomes. Taylor is relying on YOU.

NEW in version 1.8: Stick around after the game for a special story epilogue from Dave Justus. For players who have already finished the game, the Sneak Peek becomes available under the game options. Enjoy!

Internet connection not required. No in-app purchases and no ads.

WATCH US: http://www.youtube.com/c/LifelineGame

Praise for Lifeline:

“I’ve played many games that I find engrossing, but Lifeline may be one of the first that changed the way I thought about my daily routine, which leapt off the screen and became a part of my lived experience.” - Eli Cymet, Gamezebo

“I felt an immediate attachment to a fictional character pinging me from a strange galaxy to my wearable.” - Luke Hopewell, Gizmodo Australia

“[P]laying it on the Apple Watch makes you truly feel like you’re exchanging messages with an astronaut via a futuristic transmitter.” - Michael Andronico, Tom’s Guide

“For a few brief hours I cared – really cared – about the fate of a completely fictional character. I don’t think any other game I’ve played has made me feel that way before.” - Matt Thrower, PocketGamer

Lifeline was created by:
Dave Justus
Mars Jokela
Dan Selleck
Colin Liotta
Jason Nowak
Ben “Books” Schwartz
Release date
3 Minute Games
Big Fish Games, 3 Minute Games
Age rating
Not rated

System requirements for Android

4.0 and up

System requirements for PC

  • OS: Windows XP/Windows Vista/Windows 7/Windows 8/Windows 10
  • Processor: 1.0 GHz
  • Memory: 1024 MB RAM
  • DirectX: Version 9.0
  • Storage: 18 MB available space

System requirements for macOS

  • OS: OSX 10.6+
  • Processor: 1.0 GHz (INTEL ONLY)
  • Memory: 1024 MB RAM
  • Storage: 19 MB available space

System requirements for iOS

iPad 2 Wifi, iPad 2 3G, iPhone 4S, iPad Third Gen, iPad Third Gen 4G, iPhone 5, iPod Touch Fifth Gen, iPad Fourth Gen, iPad Fourth Gen 4G, iPad Mini, iPad Mini 4G, iPhone 5c, iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6, iPhone X S, iPhone X S Max, iPhone X R, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8, iPad Mini 5, iPad Mini 5 Cellular, iPad Air 3, iPad Air 3 Cellular, iPod Touch Seventh Gen
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Last Modified: Feb 28, 2023

Where to buy

App Store
Google Play

Top contributors


1 edit


1 edit
Taylor’s Demise 25x
Reach a dead end in the game and kill Taylor 25 times. Poor Taylor.
Taylor’s Demise 15x
Reach a dead end in the game and kill Taylor 15 times. Poor Taylor.
Taylor’s Demise 10x
Reach a dead end in the game and kill Taylor 10 times. Poor Taylor.
Writing on the Wall
Find the Chinese writing on the wall.
Slow It Down
Complete the game without fast mode.
view all achievements
15 items

Lifeline... reviews and comments

Same game as the phone version on Steam.
The same story.
 The IRL waiting times!
 I can't recommand it because of them, since the story is nice.
Translated by
Microsoft from Italian
Really. Without any doubt it is the most beautiful and compelling game I have ever played. It really sent me the suspense that the authors intended. * Spoiler * When Taylor realizes he is falling into the trap by his now deceased companions who are used by alien creatures is spectacular, it really made me worry like I was really talking to a friend. I Love this game, I hope they do in Italian language to try to find the other possible finals. I also Hope they do the other two chapters for free because it would really be a great gift for us users. 20 STARS YOU deserve!!!!!
Translated by
Microsoft from French
Lifeline is a real masterpiece due to video games on Smartphones. Instead of using spectacular graphics, lifeline goes through a very simple interface, and counterbalance by an interactive scenario very well-crafted and that above all, holds in suspense. It recalls the old textual adventure games, or even the books of which you are the hero. The staging is perfect, mimicking a real conversation between Taylor, the protagonist lost in space, and you, his only interlocutor. If you let yourself be taken by the imagination of this games, having an optimal configuration (activation from notifications to always be in contact with Taylor) you will fall under the spell of this magical game that is lifeline. Good fun!
Translated by
Microsoft from Deutsch
First Of all: The Idea is really good-because it is only in your own Mind that the Images of the Story emerge. However, one or the other atmospheric Picture would still have done the Story wrong. So the Whole thing seems a bit very simple and slightly cheap. Also sounds only a single Soundloop-a little for such a long Story ... It quickly tires your Ears when you hear him during a Game session 100 x. So switch off and dispense with Atmosphere? This will probably not have been in the Spirit of the Inventor. Why you just saved on Music and Sound effects is a Mystery to me. Just as incomprehensible as to why the Reading Text is so small that many a player has to rub his Eyes after a strained one after 2 Minutes. At least one Font size Selection could have been offered to the Player. The Story itself is quite interesting and white to captivate-were it not for this (too) flapsy Youth language, which makes the Story seem very silly after all-as an adult player I don't feel taken seriously and the pseudo-student Tonality Often fits Not to the Dramaturgy of the Situation described. This pulls the Story down badly. It is striking here that the Copywriter then seems to have too little Empathy to really share the Reader in the experienced one. Oskarsuspect is the very good Idea, so unfortunately absolutely not.
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