Lifeline 2

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The original Lifeline took the App Store by storm, reaching #1 Top Paid Game on iPhone and Apple Watch in 29 countries. Its compelling mix of real-time storytelling and Dave Justus’s suspenseful writing continues to capture the imaginations of countless players worldwide.

Lifeline 2 raises the bar with a new story almost twice as long as the original, with many more choices and paths to explore. Lifeline 2 features a 28-minute original soundtrack and is fully optimized for watchOS 2, delivering the best Lifeline experience on Apple Watch yet.

The second story in the Lifeline series connects you with Arika, a young woman on a deadly quest to avenge her parents and rescue her long-lost brother. Your choices will keep her alive and help her succeed as she faces mortal danger on her way to a final, fateful showdown against the forces that threaten all of humanity.

Lifeline stories play out in real time. As Arika travels to complete her quest, notifications deliver new messages throughout your day. Keep up as they come in, or catch up later when you’re free. You can even respond to Arika directly from your Apple Watch or your iPhone lock screen, without launching into the app on your phone.

After completing any story branch, you can rewind to earlier parts of the story, or speed through parts you’ve already read. See what happens when you make a different choice: will you guide Arika virtuously, or cut corners to gain an edge? Seemingly simple actions can deeply affect the outcome.

Arika’s story, and the fate of the world, depend on your judgment. You will face the consequences together, because Arika is relying on YOU.

Lifeline 2 features no in-app purchases and no ads. An Internet connection is not required.


Praise for the original Lifeline:

“[A] surprising iPhone and Apple Watch bestseller is pushing the boundaries of fiction” -

“This is the best game on the Apple Watch” -

“I’ve played many games that I find engrossing, but Lifeline may be one of the first that changed the way I thought about my daily routine, which leapt off the screen and became a part of my lived experience.” - Eli Cymet, Gamezebo

“For a few brief hours I cared – really cared – about the fate of a completely fictional character. I don’t think any other game I’ve played has made me feel that way before.” - Matt Thrower, PocketGamer

Lifeline 2 was created by:
Dave Justus
Matthew Sturges
Colin Liotta
Dan Selleck
Mars Jokela
Benjamin Ellebracht

Original music composed by Norman Fairbanks. Soundtrack available on iTunes:
Release date
3 Minute Games
3 Minute Games, LLC
3 Minute Games, LLC
Age rating
Not rated

System requirements for iOS

Watch 4, iPad 2 Wifi, iPad 2 3G, iPhone 4S, iPad Third Gen, iPad Third Gen 4G, iPhone 5, iPod Touch Fifth Gen, iPad Fourth Gen, iPad Fourth Gen 4G, iPad Mini, iPad Mini 4G, iPhone 5c, iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6, iPhone X S, iPhone X S Max, iPhone X R, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8, iPad Mini 5, iPad Mini 5 Cellular, iPad Air 3, iPad Air 3 Cellular, iPod Touch Seventh Gen

System requirements for Android

4.0 and up
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Last Modified: Jul 31, 2019

Where to buy

App Store
Google Play

Top contributors


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Lifeline 2 reviews and comments

Translated by
Microsoft from Deutsch
I was an absolute Fan of the first Part, even if it was not always perfect and the Selection rather insignificant. This Part, however, shows how NOT to do a second Part. Bad If I think all the Time "That I could have done better. Why can't I program? ' The Choices are insignificant and you often have the Feeling that it is the same Answer. The female Character (which I actually welcome) just labs Crap and far too much of it, as if the Story were written for Toddlers. Hey! Look at me! I am cool! That's the way it seems. At some Point it annoyed me so much that I deliberately tried to let her die, but somehow that's not feasible. Well, with no real Danger, the Choices are even more inconsequential. I'm only on Day 2 and hope it ends ENDLICH. Can only pray that the Third Part will get better again. Don't Understand why they go the Fantasy Way, but then let it play in this Day and age. Totally, or not at all. Well, or at least good. Verdict: Part 1 Has had something that this Part lacks in pretty much everything. Too bad, because there are still too few of these Games.
Translated by
Microsoft from Deutsch
I was already thrilled by the first Part and now the Story is told here from a different Perspective ... Whoever has the Game through knows what I mean. The Choices are-all right, you can always improve that and sometimes you're pushed for an Answer you didn't actually want to choose, but that would be a minimal Minus Point. I have helped with this Character and thought the Adventures have been great, finding the first Place you have to visit the most ingenious and then bringing down the final fight. I'm definitely really looking forward to an Addon or the next Part (there are so 1 or 2 Situations open that leave me no Rest at the moment). So let's get programmed what the Stuff keeps To all those Writing reviews here are unplayable because Programming errors-no it's a Mystery! -or green Eyes again-you probably did not play through the Story or are not able to draw the Connection to the End of Silent Night ... It's a pity that you make a Game down like that because it depends on your own Understanding. It is an ingenious Sequel that makes You want more and you really want to know (Mini-Spoiler ahead) how the Quintessential and black Holes act together. There's more to it than 2 separate Stories.
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