Average Playtime: 1 hour

Lightning: D-Day

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About

This 1 on 1 card game recreates the drama of the day Allied soldiers went ashore in occupied France, 6 June 1944. Each of the historic landing beaches - Sword, Juno, Gold, Omaha and Utah - is represented by its own card, as are the defending German divisions and attacking Allied units. The Allies must marshal their resources to gain and secure control of as many beaches as they can by day's end: a run-through of the 110-card deck.

However, the Axis has the starting advantage; the Allies need to avoid being caught dead in the water. Although most units are preassigned to a beach, each game is won or lost by the placement of cards that provide additional forces or support. Not only is the state of each beach important to consider for these decisions, but also the geography of the coastline - after a beach has been won, the victorious forces can flank adjacent beaches. Both players must always be thinking ahead, looking for ways to best utilise their cards down the line.

Key Features
  • Play as the Axis or Allies.
  • Cross-platform online play. 
  • Play solo vs AI.
  • 2 player hot seat multiplayer.
  • A faithful conversion of the original card game.
Platforms
Release date
Developer
HexWar Games
Publisher
HexWar Games
Age rating
10+ Everyone 10+
Website
https://www.hexwar.com

System requirements for PC

Minimum:
  • OS: Windows XP SP2+
  • Processor: SSE2 instruction set support
  • Memory: 2 GB RAM
  • Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.
  • Storage: 2 GB available space

System requirements for macOS

Minimum:
  • OS: Mac OS X 10.8+
  • Memory: 2 GB RAM

System requirements for iOS

iPhone 5, iPad Fourth Gen, iPad Fourth Gen 4G, iPhone 5c, iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6, iPhone X S, iPhone X S Max, iPhone X R, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8, iPad Mini 5, iPad Mini 5 Cellular, iPad Air 3, iPad Air 3 Cellular, iPod Touch Seventh Gen

System requirements for Android

4.1 and up
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Last Modified: Sep 17, 2019

Where to buy

Steam
Google Play
App Store

Top contributors

Sinkler

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iBarin

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All Quiet on the Western Front
Play 5 cards on the same beach in the same turn without engaging in combat.
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Lightning: D-Day reviews and comments

Translated by
Microsoft from Spain
This Game is a digital version of a two-player card board game. It Consists of a very simplified and quite abstract simulation of the Normandy landing. Each player takes a side: German or allied. The rules are quite simple and as you understand how to play is quite entertaining to play a very short game in which tactics and bluffing (especially against human players, if you find them on Steam) is everything. The problem of this game, which is reflected in some user analysis, is that the tutorial is simply horrific. To find out something I have had to resort to the rules of the board game that can be downloaded on the Internet. The Help that brings the game does not explain almost anything except the meaning of the icons of the units and little else. It Does Not Explain key concepts such as active and inactive force. And worst of all, he doesn't tell you where to see your idle forces. I Had to play several times to find out what that was. Once you know how the game works everything is much simpler and can be very enjoyable. Although for almost 10 euros I find it a little expensive for what it offers. It's Not a digital version of a board game that you play for hours like Twilight Struggle or Through the ages. I explain the game system for newbies: In The game there are 5 beaches. Players count at the beginning of the game with inactive forces. To see with how many forces each one is counted in the box with the name of the beach that is in the middle of the screen. It'll Put 4 Allies vs. 4 Axis or something. These are the units, which in the game are called forces that we will be able to activate successively on each beach. Also at the beginning of each shift we steal a number of cards that will increase successively. The Germans Are starting. Each Beach allows us to perform an action that can either activate an inactive force or attack with an active force. The axis starts to activate from the bottom up and when it is time for the allies they will activate from top to bottom. The Germans have priority because when activated before, the next shift will have priority when attacking enemy forces. The cards that are dealt can be used in defense, in attack, or indiscriminately depending on their type. When you attack, the strength of your unit (which is the number on it on the map) opposes that of the enemy unit. Modifiers Are applied so a Force 1 unit can have an icon that says that if it attacks it gains 1 or 2 points of force. There Are several icons with different abilities. One might give defense, another that says an attack does not consume the action of the beach, etc. The fact is that each player has a series of cards that grant strength bonuses. And as you play it, you spend it. After declaring the attack those cards are played alternately until a player passes and the attack is resolved. IF One unit has more attack than the other, it destroys it IF it WAS ATTACKING. If I defended, both units remain intact. And If the attacker does not surpass in attack the other, neither destroys any. There Are Other cards that offer other options. For example the Germans have the mines that what it does is that when the ally activates a force, it destroys it. The allies have the airborne companies, which serve to have on a certain beach an additional action, which would allow to attack 2 or 3 times instead of 1. Additionally each shift has some special rule. In the first, which is when the Allies begin the landing, their attack force is-1. In Turn 2 The Germans can activate a unit on a free beach. In the Tuno 4 The Allied ones have a + 1 to the attacks, etc. With This I summarize how it is played. There Are additional skills as units that when activated do not spend the action of the beach or can dascartarse a letter to increase the value of their attack. Depending on the order of activation of the units and the cards that are stolen the development of the game changes a lot. In A game you can suffer to get a tie and another have managed to thwart the landing before turn 4 and have cleaned the beaches. I like The game. It Is Thematic in spite of its abstraction. The games are short and quite fun. In The bad I can say that it has no animations and that everything is very abrupt. In any case I recommend it although at a lower price. 5 Euros would be nice.
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