Lizardman Cave - Level Design Practice
About
This level is a recreation of LuizComassetto's 2018 One Page Dungeon Constest Entry "Airship Down!" (E22) with a darker ambientation and made with Unity as a practice for the Level Design subject.
Story Context: After exploring the island in the first level you found the shipwreck and the entrance to the Lizardmans' lair. Now your mission is to find out what happened to the crew, get all the treasures you can and finish off any hostile being you find inside.
The level is playable but there is no AI or other complex behaviours (it's just the first iteration).
Controls:
WASD - move
Hold shift - run
Space - jump (it the player is inside water keep pressing space multiple times to keep gaining height)
Escape - exit game
System requirements for PC
Lizardman Cave - Level Design Practice reviews and comments
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Hello Neighbor Hide and Seek, Moon River, Smith and Winston, Grand Strategy, Tailor Tales