Lonely Scavenger (PrabuRaz)
About
Lonely Scavenger is a 3D HyperCasual Endless Runner , Made with UNITY.
Language used : c#
So your this lonely scavenger in the form of a scavenging vehicle moving around a idle planet alone in search of crystal which gets dropped by the falling comets.
Collecting every crystal will gain you score and the goal is to go challenge yourself to beat personal highs core("If u cant beat yourself ,you cant beat the world" , I've heard somebody say it).
STUFF I DID :
Took care of Player movements.
Spawning Comets and handling their collision along with spawning crystals on hit explosion.
Worked on UI animations .
Handled Randomness of crystal spawning (crystal spawn probability is not always 100% it starts from a defined rate and gradually goes down as time passes).
Handled Gravity simulation for the vehicle to stay on the surface of the planet and revolve around it.
Used Particle effects.
Used Shader Graph for some cool fresnal effect / outer glow.
CONCEPTS I'VE LEARNED :
Shader Graph.
Gravitational pull simulation using rigidbody.
UI Animation using lean tween.
Material types / shaders with Universal Render Pipeline(URP).
Spherical instantiation for comets to fall onto the planet.
Link to Git : Lonely Scavenger