Average Playtime: 2 hours

Lydia

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About

Lydia is a grim but atmospheric story-driven adventure game which deals adults substance abuse from the perspective of a little girl. The story is based on developers own experiences on the subject matter.

Lydia is a sweet little girl who loves her Teddy very much. Teddy has been with Lydia from the very beginning. Lydia can’t remember living or playing without him. Lydia has never adventured nor found crickets from the nearby playground without him. Lydia loves Teddy and Teddy loves her back.
Recently they’ve had difficulties sleeping. There are a lot of loud noises coming from downstairs. The adults are having their own adventures there. Every night, all the time.
And of course there is the Monster. It is always there, hiding somewhere in the shadows where the eye can’t see. Adults said that the monster isn’t real, that it’s all just imagination. But the adults are wrong. The monster is real, although Teddy keeps telling that it isn’t. He keeps telling that everything’s going to be all right.
Teddy will always be there, watching Lydia. Keeping the monster away. Making sure, that Lydia can sleep through the night.
But this time the sounds are louder than usual.
Lydia is a story game in the vein of To the Moon. The game is all about the atmosphere. Spectacular gray-scale graphics with a hint of color and dark, ambient original soundtrack sets the tone for the melancholic story. The game is short, lasting only about 1-2 hours. Lydia is an emotional journey to the depths of the imagination of a small child.
Can you find the monster?
Story first: Compact structure serves the story. The game lasts about 1.5 hours.Gray-scale hand-drawn graphics by published graphic novel artist Henri Tervapuro.Original score is composed by renowned film composer Juhana Lehtiniemi.

Release date
Developer
Platonic Partnership
Publisher
Nakana.io, Platonic Partnership
Age rating
Not rated
Website
http://www.platonicpartnership.com

System requirements for PC

Minimum:
  • OS: Windows 7 SP1+
  • Processor: 2 GHz
  • Memory: 4 GB RAM
  • Graphics: Intel HD 4000 or better
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
  • Sound Card: Windows Compatible Card
  • Additional Notes: Currently the game supports only 64-bit version of Windows

System requirements for macOS

Minimum:
  • OS: Mac OS X 10.8+
  • Processor: 2 GHz
  • Memory: 4 GB RAM
  • Graphics: DX9 (shader model 3.0)
  • Storage: 2 GB available space

System requirements for Nintendo Switch

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Last Modified: Nov 22, 2023

Where to buy

Nintendo Store
Steam

Top contributors

Sinkler

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supau

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20.00%
Just a bad thought
Overcome your fear and reach the campfire
20.00%
The Monster
Confront the Monster
20.00%
The Matriarch
End another chapter of your life
20.00%
Photographs and Memories
Reach the end of the Credits
20.00%
Off to bed
Storytime's over, go to your room
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13 items
Lydia (Nintendo Switch) - 06.25.21
Lydia Playthrough
Lydia (Blind Playthrough)
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Lydia reviews and comments

Translated by
Microsoft from Deutsch
Follow our Curator page: GGC curations if you want to read more Reviews like this. Summary: + Deep foundations, serious Topic + Rain To Think about +/-Düster Style +/-Derbe language-Very short Playing time (1 Hour)-Little "Game" in the real Sense, but also few Dialogues and Settings to make up for the-Unappealing Character drawings-All Characters "set to music" by adult Men, which disturbs immersion-Full Potentials of the Subject long since untapped Plot: Lydia is a short Story adventure that deals in a narrative way with Themes such as Neglect and psychological Violence against a growing up, young Person. Graphics & Sound: The Graphic Style is intentionally very gloomy. The sparse locations are stylistically quite fine, but the drawn Characters cannot, with the best Will, be described as artistically valuable, even if I suspect there is some Intention behind it. In any case, the Drawings have absolutely not promised me to me-and even if Graphics are not the most Important thing about a game for a Long time, the Eye plays a part. I also found the Sound effects ("Voices" of the Characters) extremely annoying and not conducive to the Basic Mood of the Game. You could have put a lot more Effort into it or just omit it them completely. Gameplay: The playful Passages are very brief. One steers Lydia, the story'S young Protagonist, through a randomy-seeming string of short Life Events that mix in Part with the gritty fantasy of a young girl withdrawn from Reality. There is little to discover and equally few Dialogues (which, however, sometimes contain very rough Language). Personal Conclusion: I bought the Game because I am very interested in psychological issues and especially everything that has to do with Children is always very close to my Heart. And while I can't say that this Game is bad in principle, I can't recommend it, because I don't think that even in the Approach, the full Potential of the Subject has been exhausted. Lydia left me somewhat affected, but not as much as the Subject could have done. The little Protagonist just didn't grow close to my Heart in the Hour I played her. I know that many of the Things I am criticising here have been made as a deliberate Decision To design, but that does not change the fact that they have missed my Target. And also, if I think that small developer teams should be supported, I just want to be honest as a matter of principle: In the End, I can't claim that Lydia was worth its Purchase Price for me, even though I have Advantages for the Topic and the Courage to address this Topic. To cut narratively, must forgive.
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